I play as a Monk, and I have two pocket Wizards to kill things for me. Or put another way, my two Wizard friends have a pocket Monk, to keep mobs away from them and apply juicy damage debuffs.

Anyway, we were wondering, do all the Monk's damage-boosting debuffs stack? Specifically:

Do all these abilities work together, so that mobs could be taking an extra 56% damage?

  • As someone who played a Monk primarily and how swapped to Crusader this interests me as it might allow me to get into solo'ing Torment I like I do on my Crusader
    – Neon1024
    Apr 28, 2014 at 15:25
  • yes it stacks, there's a nice damage spreadsheet that breaks down exactly how it stacks, but I don't have access to it at work right now.
    – l I
    Apr 28, 2014 at 15:36
  • Things in Diablo tend to stack as you hope they do.
    – shanodin
    Apr 28, 2014 at 17:07
  • Don't forget Exploding Palm's The Flesh is Weak: +20% to mobs marked.
    – Frank
    Apr 28, 2014 at 21:45

1 Answer 1


Sometimes, the answer to your question is provided by Mother Blizzard itself (just look at the "advanced" tootip on each ability), some other times, they need a little bit of testing.

  • Crippling Wave - Breaking Wave (YES): Enemies hit by Crippling Wave take 10% additional damage from all attacks for 3 seconds.
  • Inner Sanctuary - Forbidden Palace (YES): I play as a Monk since Diablo 3 was out, until now. I can confirm that the damage boost is significant, as reported by my fellow players.
  • Mantra of Conviction - Overawe (YES) Same as point 2. The Mantra makes the monk invaluable for a party, due to its 16% to 20% damage boost!

So the answer is yes, if your enemies are hit by your crippling wave AND within your sanctuary AND within the AOE of your Mantra take 56% up to 60% damage (if you also activate the active ability of the Mantra).

Hope this helps!

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