When i see footage from some CS:GO lan event i notice that a lot of the professional players play in 4:3 on a 16:9 screen with black bars on the sides.

Why do they prefer 4:3 over 16:9? Is there any advantage here?

  • 6
    Your FOV is actually less. I believe it's mostly due to familiarity.
    – Decency
    Commented May 6, 2014 at 7:35
  • 5
    don't downvote this, this is a good question Commented May 6, 2014 at 13:17
  • 6
    Gamers have a lot of non-sensical beliefs. See: refusing to play with wireless controllers; turning off v-sync; claiming a 5ms difference in ping makes a huge difference; demanding 120+ fps with a 60hz screen; disabling interp; etc. Commented May 6, 2014 at 14:24
  • 7
    @BlueRaja-DannyPflughoeft Wireless controllers have batteries that die regularly, 5ms can easily be the difference between who acts first in any reaction-dependent game, and v-sync caps FPS to 60 in many games (and I can absolutely tell the difference between 60 and 100 FPS, regardless of the hz of the screen.), and the difference between an interp of .1 and 0 or .01 is monstrous in fast paced shooters.
    – Decency
    Commented May 7, 2014 at 15:40
  • 4
    @BlueRaja-DannyPflughoeft Seeing as that section hasn't been modified since 2012, and the vast amount of evidence to the contrary (most blatant example: doors close twice as fast after being opened on 128tic) you're going to have to do quite a bit better than that to prove that it's unmodifiable in CS:GO.
    – Decency
    Commented Jun 1, 2014 at 3:20

2 Answers 2


Some people claim it offers a better field of view or gives you an advantage. But mostly it's just down to personal preference. In some cases, players may prefer playing in 4:3 because that's how they played earlier iterations of the Counter-Strike series (such as 1.6).

FOV is not bigger, though. As noted by Decency in their comment, 16:9 offers you a wider FOV, the full 90 degrees, while 4:3 gives a FOV of ~74 degrees.

  • 3
    "Claim" it offers a better FOV? Surely that's easily testable.
    – kotekzot
    Commented May 6, 2014 at 16:51
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    @kotekzot 16:9 offers you a wider FOV, the full 90 degrees. 4:3 gives a FOV of ~74 degrees.
    – Decency
    Commented May 6, 2014 at 17:21
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    @b00n - There might some advantages, such as only having to watch a smaller portion of the screen, and not having as far to move the crosshair to reach someone at the edge of the screen, but I don't think it's worth the loss of vision.
    – Stark
    Commented May 7, 2014 at 12:06
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    @Stark You maybe don't have to move your crosshair, but the enemies are still there :D
    – lub
    Commented May 8, 2014 at 8:57
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    @lub - Exactly, that's why I don't understand how people think it's a benefit
    – Stark
    Commented May 8, 2014 at 11:41

I'm not a pro but..

I've played 4:3 because the models are bigger and you're less likely to miss. However, it's a minor difference and as Stark already noticed, it comes down to personal preference.

I've had some games where I didn't see an enemy because of my 4:3 ratio, but my teammates who played CS:GO in 16:9 did.

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