Is it possible to test when a player gets hit by a minecart, then inflict damage on the person hit by the minecart based on the speed of the minecart? If testing for the speed of the minecart isn't possible, that's okay. This is as far as I got with this:

/testfor @e[type=MinecartRideable]

Obviously, this command block would be running on a constant redstone loop, and would feed into the command block testing for the player, then into the command block that does damage to the player, unfortunately, I just can't figure out how to test for the player in the same location as the minecart. Does anyone know how to do this? Is it possible? As always, any help is appreciated, thanks!


First, the name of a normal minecart entity is actually "MinecartRideable".

Rather than just testing for a minecart being existent, we should make the minecart do something. The /execute command allows another command to be run as a specific entity. What we want the minecart to do is /execute an /effect command that damages nearby players:

/execute @e[type=MinecartRideable] ~ ~ ~ /effect @p[r=0] 7 10 0 true

Hook that up to a clock and all minecarts will constantly be giving damage to players that they touch. It doesn't need to check if it is actually touching anyone first, because if it isn't then nobody (@p[r=0]) will be hurt so it doesn't matter.

There's no real way to test for how fast a minecart is going, so be warned that it will always give the same amount of damage, even if you are the one pushing it away from you.

(We can technically test the speed of a minecart, but only in single values rather than a range, and its momentum tag can be decimal values.)

  • What do you mean by We can technically test the speed of a minecart, but only in single values rather than a range, and its momentum tag can be decimal values. Could you give an example? If possible? – DatEpicCoderGuyWhoPrograms May 30 '14 at 20:41
  • 2
    @DatEpicCoderGuyWhoPrograms The motion NBTag is a list of doubles. Doubles can have 15 decimal places, and you can only test for a single value. For example "/testfor @e[type=MinecartRideable] {Motion:[1.0,0.0,0.0]}" would test for a minecart with EXACTLY 1m/s velocity in the direction of positive X, but it's more likely to be something like 0.8292260 which the command would not detect. Furthermore, AFAIK, you can only test for all three of the values at once, and all have to match. So there'd be no way to test speed on diagonals without billions of command blocks. – SirBenet May 31 '14 at 11:58
  • It would be nice if it was possible to test ranges of speeds, instead of the actual speed itself. – DatEpicCoderGuyWhoPrograms Jun 3 '14 at 12:10
  • It's kinda funny, while it makes minecarts more realistic, players are now killed when they enter the minecart. – DatEpicCoderGuyWhoPrograms Jun 3 '14 at 12:12
  • 1
    @jc3833 To test for one direction, you'd need roughly 200000000000 command blocks. To test for all direction combinations you'd need 200000000000^3 command blocks, or about 8*10^33. That's more blocks than there are in the entire minecraft world (by a very long way). So yes, it probably would take a long time (several million millennia) and a lot of space (just under 10000000000000000 worlds) to set up. – SirBenet Jun 5 '14 at 6:52

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.