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I've been hearing the term Metroidvania thrown around in recent years to describe games such as Cave Story and Megaman ZX, but have never quite understood what it actually means.

What does Metroidvania mean? What sort of game mechanics do these games share?

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"Metroidvania" is a term used to describe a sort of exploratory 2D platforming game. It comes from the original games of the Metroid series and some of the middle-era of Castlevania games (most notably "Symphony of the Night", which is what primarily gave birth to the term).

The most defining feature is usually the world. Rather than have set stages or a world map, the entire game takes place inside one giant map, which you must traverse about. Not just any map, but typically a very complex map filled with all kinds of secrets. The map is typically divided into sectors, more in an aesthetic fashion to denote that the denizens and dangers will be different. Sometimes you have teleports to assist you in travel, but other times you just have to remember where to go in the map.

There's various elements at play in the exploration. There's typically tidbits hidden in spots, or puzzles that have to be returned to when you find appropriate equipment. The exploration is also non-linear - your limits of progression through the map are by various tools or powerups that you need to acquire, but the order in which you must acquire some of these tools is not set. And in many choices, there are many paths to get those tools, or even get past obstacles without those tools.

A very popular element of these games, especially in the Metroid franchise, is the concept of "sequence breaking". Using special tricks or otherwise mastering the utility of your basic abilities, you can sometimes access items and areas far earlier than the game expects you to.

As far as I know, Metroidvania games have always been 2D platforming games. Aside from the elements of exploration, the actual gameplay of Metroidvania games vary widely.

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    Note...Castlevania 2 definitely had a Metroid style except it wasn't as vertical as Metroid. So there was a lot of backtracking between villages to get equipment or items you needed to progress. But it didn't become fully Metroid like until SOTN as you mentioned. And the new series is back to the linear progression but in 3D!!!!!! Commented Mar 22, 2013 at 20:57
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    Further Note: Some games are defined as "Metroidvania" despite lacking an aspect or two described here, or being less boisterous in certain aspects than others. For example, Cave Story's progression is actually fairly linear, yet because it encourages exploration and secret-finding in a wide, interconnected map that becomes easier to traverse with various items found throughout the game, it is still a Metroidvania game.
    – Zibbobz
    Commented Oct 7, 2013 at 13:31
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    An example of a non-2D metroidvania game is the Batman Arkham trilogy, which are fully in 3D and have a lot of similar elements, like unlockable abilities, themed areas and enemies, areas that can only be visited once you unlocked a certain ability,...
    – Nzall
    Commented May 4, 2016 at 14:43
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    Another good example of 3D metroidvanias is the Metroid Prime trilogy.
    – user127650
    Commented Aug 16, 2017 at 22:16
  • Another commonly given example of a 3D metroidvania is the Dark Souls/Bloodborne series, and the 'Souls-like' subgenre in general. Though they don't usually gear-gate to the same extent, they are characterized by large open maps. Commented Dec 11, 2018 at 21:58
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The term "Metroidvania" comes from combining the titles from the game series Metroid and Castlevania, and is used to describe other games that use a similar style of progression as these games.

The defining feature is usually that the game world is made up of inter-connected tunnels, passageways, rooms, etc., with some sections initially inaccessible due to a barrier of some sort. As you progress through the game, you will acquire new capabilities that will allow you to pass those barriers, opening up access to new areas. For example, it's common in the Castlevania games to acquire an item that grants the ability to double-jump, which will allow you to reach platforms that were previously too high to jump to. Games of this style typically involve quite a bit of backtracking whenever a new capability is acquired, as you go back and find all the locations where this new ability allows you to progress further than you were previously able to.

People apply varying levels of strictness to the "Metroidvania" term. Some will only consider it valid if the game is also 2D, excluding games such as the Metroid Prime series, even though the gameplay style is basically the same.

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  • I've always pondered if there were any 3D games classified as "Metroidvania". Do you know of any other than the Prime series (which I've always considered in the spirit of the classification, but never really dwelled on it)?
    – Grace Note
    Commented Feb 21, 2011 at 21:06
  • @Grace: Hmm, Legacy of Kain: Soul Reaver is probably the main other one that comes to mind (great game, if you haven't played it). You gain capabilities like being able to "phase" through gates and climb walls, which all open the next areas of the game.
    – Chad Birch
    Commented Feb 21, 2011 at 21:15
  • Some of the 3D Castlevania games also toy with this style. Curse of Darkness is very much in the style of Symphony of the Night, but 3D. Even Lords of Shadow, though linear in story progression, has many secrets that require replaying earlier levels with new equipment to access. Commented Feb 23, 2011 at 22:36
  • @GraceNote I don't know who these nameless "some people" are, but the Metroid Prime games are definitely 3D examples of the genre. Commented May 4, 2016 at 17:20
  • @GraceNote The Batman: Arkham and Tomb Raider reboot series. Soulsbourne games could also be considered Metroidvania (Sekiro: Shadows Die Twice especially). One could also argue that some The Legend of Zelda games count as well. There's a lot of grey area in genre classification. Commented Jan 10, 2020 at 20:33
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Metroidvania is a term describing a game that combines elements commonly found in Metroid and Castlevania games. While what exactly constitutes the Metroidvania category varies from person to person, I consider these to be the defining characteristics

  • Expansive map, complete with hidden power ups, and areas not immediately accessible to the player. Only after receiving power ups later in the game can you explore the entire map
  • Power ups that change your character, allowing further exploration on the map
  • Leveling of some kind (either via player level, or by collecting more of any item to make you permanently stronger)
  • 2D Platforming with a heavy focus on combat

Others can feel free to edit this if anything I listed isn't true to every Metroidvania game, or if I missed something that is really obvious.

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    I appreciate the community spirit, Crag, but I'm not so sure it was wise to mark this Community Wiki so quickly. It's a great utility, but it can be disappointing when pre-emptitively marked. I'd suggest checking out the comment conversation on this post. Don't forget, users can also suggest edits even when your post isn't Community Wiki, too.
    – Grace Note
    Commented Feb 21, 2011 at 20:58
  • Good to know for any future answers. Just thought it would be best as a CW but I guess I was wrong.
    – Crag
    Commented Feb 22, 2011 at 3:01

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