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I just played through Metal Gear (NES) again for the first time in ~23 years. A good game. What I don't understand though, is that it seems as though we HAVE to go through the mazes in the game in order to complete it and I can't remember finding any information ingame on how to get through them. Is that correct? We HAVE TO go through the mazes AND there is no ingame information about the correct path? Just... trial and error?

  • Perhaps look for an informative let's play or walkthrough? They will probably give such details. :) – Miguel Jun 2 '14 at 15:22
  • @Miguel Oh, I did, and I am done with the game. I am interested in finding out if the information I am looking for can be found in-game or if it came down to old brute force trying. – user1323245 Jun 2 '14 at 18:04
  • I think what miguel was getting at. Was to look online for someone that did a comprehensive "lets play" video. Or a walkthrough video. Wherein, they likely touch on the info you are looking for. – Bob Jun 3 '14 at 2:24
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There was no answer in the game for how to solve this maze. This was confirmed by someone in 2009 who dumped all of the text from all of the transceiver messages just to try to answer this exact question. The original Metal Gear on the MSX didn't include these mazes and they seemed to be added to the NES version without any additional clues. However this maze like the one in Zelda (which did have an in game hint) weren't incredibly difficult to solve through trial and error. At the time I remember trading hints with other kids at video rental stores and at school to get through this. Swapping through all 8 cards seemed more of an annoyance with this game.

I think the majority of people who couldn't figure this out and didn't call into the Nintendo Power Line (which activated just in time for this release) used Nintendo Power Issue #3 where this question was asked in the Counselor's Corner. You either subscribed to Nintendo Power then or had friends who did back then. The exact question in this issue was "How do I get through the maze zones" with a detailed answer.

This issue came out in November 1988 after Metal Gear released in June 1988 in North America. So it was just in time for kids who had either given up or were just about to get this game for the holidays to not get stuck on this.

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    Awesome answer. Thanks a lot! Was just as I suspected then, since, back in the good old days it wasn't uncommon for games to have "design flaws", both intentional as well as unintentional. I do remember trading game info / secrets with friends. Good times. – user1323245 Jul 21 '14 at 18:11
  • Yeah, it was a long time ago, but a friend of mine had Metal Gear and beat it before me. I do remember reading this Nintendo Power as a kid. Without Nintendo Power and the Power Line (I remember calling at least twice for Strider before my parents got on my case) I don't think I'd have finished any games! ;) – jonespm Jul 21 '14 at 19:31
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    The reason the MSX/PS2/PS3/Xbox 360 version didn't have these mazes is because there were no buildings 4 and 5... instead they were the basements of buildings 1 and 2. – Powerlord Sep 9 '15 at 3:43

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