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Is it only based on SPD and HIT? Do different weapons matter apart from their stat modifiers to HIT? Does the opposing monster type matter regardless of base stats?

When will a character's attacks always miss another character? (Formula?)

Do the hit/dodge mechanics vary by game?

Primarily curious about Disgaea 2 in particular so I can min/max the opponent levels in the Red Waterfall zone for early powerleveling, but will give points for insight into dodge mechanics of other games in the series as well.

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Speed and Hit are the primary factors, though facing has a minor effect on accuracy (I've never noticed exactly what %), and some Evilities affect accuracy (such as the Ninja having 50% base dodge change if attacked from the front and Mothman having a 50% dodge change for projectiles or something). Weapon types have no affect on accuracy beyond the basic HIT bonus/detriment they may or may not have.

As for a specific formula I'm afraid I don't know. I just know that generally your HIT should be within the ballpark of the target's SPD or you'll either be sure to hit or sure to miss. Stealing has a much higher HIT requirement than simply landing a skill, too.

Also, the games will generally display "99%" when they mean "100%" accuracy. I'm fairly confident 100% accuracy is actually possible, as I've played enough Disgaea I really should have seen 99% miss, and I haven't.

Best I can tell the hit/dodge stuff has been mostly the same per-game, though later games have more Evilities that can affect dodge rate (and before Disgaea 3 the games weren't always transparent about what special attributes, now called Evilities, classes had).

  • Oh well, guess I'll experiment with how much a marginal difference between their SPD and my HIT affects my hit chance. Having around 100 point difference at around 600 HIT/SPD yielded an occasional miss. I suppose if your HIT is above their SPD you have nearly if not 100% chance and then it might fall off exponentially as the difference grows. – Ceiling Gecko Jun 10 '14 at 20:29

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