I have started a new game. In previous playthroughs, I normally just joined the Fighters Guild, but this time I'm going to try and complete as many quests as I can, and that includes all factional quests.
In a previous playthrough, after I got so far through the Fighters Guild, I went to join the Thieves Guild but was rejected. In another playthrough, where I was in the Thieves Guild, I was rejected from joining the Mages Guild.
In each playthough I had at least 2 skills which would work with each guild which I was building (a basic set of skills I always select).
- Thieves Guild — Acrobatics, Athletics, Security
- Mages Guild — Alchemy, Restoration
Since I want to try and complete every quest for every faction, and given that I was rejected from guilds in previous playthroughs, I am wondering what all the factions are which I can join, and which restrictions may stop me getting in later in the game, or which quests I'd end up doing which could see me kicked out.
This is a list of factions I am aware of:
- Blades
- Fighter Guild
- Mages Guild
- Thieves Guild
- Morag Tong
- Imperial Legion
- Imperial Cult