Benchmarking and dmg-prediction gear/spec in D3 is quite difficult... my question is in this "field"...
I would like to know how the damage model works regarding the "+ Holy/Fire/Lightning %dmg" and the "+ X% (skill name here) dmg"... consider the following scenario: I have a char that casts a fireball (fire dmg) and it hits for 100 dmg. so, consider
Ring A a ring that only has 1 stat and that stat is + 10% fire dmg and
Ring B gives + 15% fireball dmg
- If I use Ring A (gives 10% fire dmg,) the fireball will hit for 110?
- If I use Ring B (that gives 15% fireball dmg) the fireball will hit for 115?
- If I use Ring A and B the fireball will hit for 110, 115, 125, 126.5?
- If I crit for 2x, while using only Ring A the value of the hit will be