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I have a 0% success rate when engaging in air combat because I can't figure out the right approach to take. What are some successful tactics to use when fighting in air combat?

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    Auto-resolve! I'm only half joking... I gave up and just started using it for everything. But one tactic that did work very early in the game when I had a single interceptor vs single light scout was to immediate turn my missiles off so they wouldn't both automatically fire when in range of the enemy. Then, once in range, I'd fire one, wait a second or two, and fire the other. This would cause the enemy ship to "waste" its evasive roll on the first missile, leaving it open to the second. This isn't an answer though because I didn't try taking these tactics beyond the initial ships. – Sterno Jun 26 '14 at 20:16
  • @Sterno Yeah that's what I do, thank goodness your fighters don't die permanently... – maxywb Jun 26 '14 at 22:12
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UFOs select one target and stick to it. I always have several aircrafts even when attacking one UFO (except for later stages when I have big edge). At the beginning of the combat I order aircrafts to go in different directions, and by the way UFO reorients itself I can see which one did it select as the target. From that point on the "target" just flies away, while the other plane(s) could easily go around the damage zone and attack the UFO from behind.

Front attacks could work with evasive rolls if you are only been targeted by a rocket like weapons. Note that you can even fly away from the "rocket" when it approaches you from a side. But these are more risky maneuvers.

Auto-resolve sometimes shows unrealistic results. For example, it could show a 95% chance to win when the total damage your aircrafts could do with all the weapons is lower than the amount of hit points the UFO has. It seems that the aircraft damage does not vary that much, so sometimes I use auto-resolve to "cheat" if I am too lazy to do 95% damage to the UFO, return to the base reload and then attack it again.

  • Note 100% auto-resolve chance doesn't mean 100% health afterwards - not by far. That means instead of two milk-runs with a Foxtrot after a Landing ship, followed by one equally easy run against a large scout, you'll have the Landing ship downed in one run and the Foxtrot down in repairs for a week while the scout wreaks havoc. – SF. Nov 2 '15 at 13:31

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