When playing The Witcher 2 it is possible to obtain more than one Adrenaline Rush skill. As Witcher Wiki says, they are all activated simultaneously. I'm interested in getting the following ones:
The alchemy tree's Adrenaline Rush is provided by the Mutant skill, which unleashes a special buff called 'Battle Frenzy'. This buff is activated by pressing the x key when the Adrenaline bar is full. This buff augments Geralt, allowing him to regenerate vitality faster and pull off heavier hits with his main melee attacks.
The swordsmanship tree's Adrenaline Rush is provided by the Combat acumen skill, which unleashes a special ability called 'Group Finishers'. This ability is activated by pressing the x key when the Adrenaline bar is full. This ability gives Geralt the ability to kill the nearest three enemies, in a 'group finisher' move, which is only possible if they all have relatively low health.
After Witcher Wikia, emphasis mine
Say I do have both of those skills and am ready to use them both (adrenaline bar is full, displaying the "X" icon). Battle Frenzy is eligible to be used at any time in combat, while Group Finisher requires me to have at least one reasonably wounded enemy nearby. What happens if I'm in combat with enemies that would not qualify for a Group Finisher (full HP, reasonably armored) but try to use Adrenaline Rush nevertheless? I suppose one of the following will happen:
- Complete success, Battle Frenzy is activated and Group Finisher requirement is overridden, killing three enemies that wouldn't qualify otherwise
- Partial success, Battle Frenzy is activated, but Group Finisher is not.
- Failure, I cannot use Adrenaline Rush at this time
- Botch, I use the skill emptying the adrenaline bar, but due to Group Finisher being ineligible, Battle Frenzy is not activated as well.
Which one would it be? Or maybe something else will happen in the described situation?