The issue has nothing to do with mods or Minecraft, it is the JVM crashing after a system exception.
Normally we would have a specific DLL specified in the Problematic frame, but you can still figure out where the exception happened with a little bit more work.
If you look at the Native frames, you can see a sort of stack trace of what caused the access violation:
The first line shows that the error happened with LWJGL's OpenGL libraries (the thing that renders Minecraft) trying to make an OpenGL 1.3 call to get an active texture. The other two show obfuscated game classes that led up to the error. As OpenGL is handled by your video card, it is likely that the error happened within your graphics card drivers.
At which case, you should probably update your graphics drivers. From your log, you have
ig7icd64.dll loaded so you're probably running an integrated Intel HD 4000 card. It is also possible that the error happened within LWJGL itself, or one of the loaded libraries (check the "Dynamic libraries" section) that is potentially messing with rendering;
Echobit\Evolve\Drivers\EvolveOverlayHelperOGL_64.dll looks a bit promising.