I'm trying to setup something similar to the MindCrack team's current server set up for my single player world so that the world border expands slowly as I play the game. I already know how to work the worldborder command, I just want it to happen at the exact same time every game day.

I know that you can query for the time with time query daytime which gives you the time of the day in ticks. I would set up a comparator to test the output. I just can't seem to get the testfor command to work with this. I figure I'm doing something wrong. I would guess the code would be something like this testfor [time query daytime = 1000] but of course that was wrong.

Anyone know if what I want to do is even possible?

  • If you want to have an expanding border, then why don't you just ask how to get it? I can't answer this question, but I can tell you how to get an expanding border. Please change your question if possible.
    – BlaXpirit
    Commented Aug 23, 2014 at 17:14
  • Welp, had to make another question to make my answer appropriate.
    – BlaXpirit
    Commented Aug 23, 2014 at 17:49

4 Answers 4


You're along the right path with /time query daytime.

First of all, create an objective. In these examples I'll use "TimeObjective" although you can call it whatever you want:

/scoreboard objectives add TimeObjective dummy

Next, put /time query daytime into a command block. Then stand ontop of the command block and type this. Again, "TimePlayer" is just a fake player name, it can be anything so long as it's consistent:

/stats block ~ ~-1 ~ set QueryResult TimePlayer TimeObjective

Now, whenever the command block is activated, the current time will be stored in TimePlayer's TimeObjective score. Set that block on a clock. To test the score of a player that doesn't actually exist, you need to use this command rather than /testfor:

/scoreboard players test <PLAYER> <OBJECTIVE> <MIN> <MAX>

So for this case:

/scoreboard players test TimePlayer TimeObjective 0 1000
  • 1
    Awesome works except you forgot one command, that I had to look up. /scoreboard players add TimePlayer TimeObjective 0 then the command block produced the right output. Thanks for your help works exactly like I wanted.
    – JRSofty
    Commented Aug 23, 2014 at 18:37
  • Well it would work perfectly if the time query returned correctly. It seems as of now using MC 1.8-pre1 is that unless you issue a command /time set day or such then the time continues the count and doesn't start over from 0 as it is shown in the wiki. I think I'm probably going to check with Mojang's bug tracker and see if this is an open issue.
    – JRSofty
    Commented Aug 23, 2014 at 18:53
  • Mojang confirmed it is a bug. A modolo 24000 is missing.
    – JRSofty
    Commented Aug 24, 2014 at 6:13
  • 1
    Just to inform everyone who reads this. The bug I've mentioned in the comment above has been corrected and everything is working correctly as of Minecraft 1.9
    – JRSofty
    Commented Apr 22, 2016 at 7:01

The following steps apply to the 1.13.1 version of Minecraft:

  1. Create a dummy scoreboard. Type the following command into chat;

    /scoreboard objectives add timeOfDay dummy "Time of Day (in ticks)"

  2. Show the scoreboard for testing. Use the command below;

    /scoreboard objectives setdisplay sidebar timeOfDay

  3. Summon an Armor Stand and name it "timeOfDay". You could use this command;

    /summon armor_stand ~ ~1 ~ {NoGravity:1,CustomName:"{\"text\":\"timeOfDayArmorStand\"}",CustomNameVisible:1b}

  4. Set the value of the time of day (in ticks) as the timeOfDay scoreboard value for the timeOfDayArmorStand. Paste the command in an active repeating command block;

    /execute store result score @e[type=armor_stand,name=timeOfDayArmorStand] timeOfDay run time query daytime

    To remove the timeOfDay scoreboard in the right side of the screen, type this;

    /scoreboard objectives setdisplay sidebar

  • 1
    You can also store the value under a "fake name" instead of using an armor stand: /execute store result score FakePlayer timeOfDay run time query daytime (and skip the summon step)
    – Nebula
    Commented Sep 3, 2018 at 16:31

Ok I figured it out for what I was doing it was easy I just put a comparator up next to a command block with this command in it:

/time query daytime

Then I had two pieces of redstone going from that comparator to a block with a torch on it going to a command block.

  • This doesnt actually answer the question. And it doesn't even look like an answer.
    – ydobonebi
    Commented Aug 12, 2015 at 21:31

If you are still interested in this, a way you can get around the bug where the time doesn't reset to zero, is test for if the time query is 24000, like with:

/scoreboard players test timeFakePlayer time 23990 24000

Then have the comparator set the time to 0 with /time set 0 since that time of day is equal to zero

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