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I just got a nice shiny new legendary gem. Bane of the Trapped, to be exact. Which has, as its primary effect:

Increase damage against enemies under the effects of control-impairing effects by X.

Obviously, it's in my best interest to ensure my enemies are under at least one of these effects at all times, for a constant boost to damage. My question is, what statuses count as control-impairing? I'm guessing slow does, as that's what the gem itself will give once it gets to rank 25, but until that point, I'm going to need something else to hit them with.

So what can I use to ensure this gem's damage boost gets as much uptime as possible?

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  • gaming.stackexchange.com/questions/67379/… lists three of them (Stun, Frozen, Root). gaming.stackexchange.com/a/63649/51171 has a full list.
    – Brythan
    Aug 27, 2014 at 5:28
  • Might be worth noting in the question that this does not apply to the current version of the game... (not off-topic, because the public test system is, well, public - but potentially confusing until 2.1 hits :-))
    – Flyto
    Aug 27, 2014 at 9:08
  • @SimonW 2.1 hit yesterday. It's about as live as it can get.
    – Frank
    Aug 27, 2014 at 11:50
  • @frank ah, fair enough! It hadn't hit yesterday evening, when I last played :-)
    – Flyto
    Aug 27, 2014 at 15:22

1 Answer 1

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Control impairing effects are also referred to as Crowd Control. Those include exhaustively in Diablo 3 :

  • Knockback
  • Stun
  • Slow (Including Chill effect)
  • Freeze
  • Immobilize
  • Fear
  • Confusion
  • Blind
  • Taunt
  • Charm
  • Hex

Source for the list and here is the list of the skills that induce a control impairing effect (might be updated over time)

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