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Is it possible (with a plugin, command or whatever) to create new ores randomly, doesn't matter if manual or automatically. I have a multiplayer server and I want the members to have always ores without need to expand too much (I have WorldBorder to prevent too big sized world).

I don't want the ores to reespawn in the same locations, but to spawn naturally over time until a normal density, or a command to manually spread some configured ores in an area. Basically I want to regenerate ore spawning.

Is this possible?

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  • which version of minecraft are you using? The only solution i know of is for 1.6.4
    – Flaunting
    Commented Sep 1, 2014 at 13:32
  • I'm using 1.7.9
    – SysDragon
    Commented Sep 1, 2014 at 13:48
  • I already edited the question to reword the sentences. I don't think should be off-topic now.
    – SysDragon
    Commented Sep 2, 2014 at 6:13
  • this is still asking for a recommendation, to change this you would need to change to something like "Is it possible to regenerate Ore spawning in minecraft
    – Flaunting
    Commented Sep 2, 2014 at 7:03
  • @Flaunting Done
    – SysDragon
    Commented Sep 2, 2014 at 7:06

3 Answers 3

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The only solution i have been able to find which is still maintained is Ore Respawn which is a bukkit plugin which changes the mined ore to Bedrock and then after a configurable amount of time it will turn it back to the original ore.

I understand this is not an ideal solution as 1. bedrock is annoying and 2. players could remember where diamond was and just get unlimited.

The config is good and allows you to choose which ores or blocks this applies to, and the creater is looking to change the bedrock replacement.

Link

Another idea which doesn't affect generation is the OreGenerator Plugin which gives cobblestone generators a chance to spawn Ores.

Link enter image description here

And last but not least. My favourite solution is to create a multiworld server using the MultiWorld Plugin

Have a world for mining then regenerate this world every day or week. even with a dif seed to make it interesting. That way the main world isn't an issue, Just make sure no one builds in the ore world.
You can even make this have better ore gen and make it a rich world that way.

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  • Thanks, I already knew about this plugin. Maybe there is no solution for the problem I have. Didn't heard about the second one, but I don't want users to create ore farms
    – SysDragon
    Commented Sep 1, 2014 at 13:45
  • @SysDragon as mentioned in my edit. using a multiworld tends to be the best option. Just create a mining world
    – Flaunting
    Commented Sep 1, 2014 at 13:51
  • There is also OresPlus, which has versions available for 1.6.4, then 1.7.2 - 1.8. Everything can be controlled in a config, and you can even have ores from mods you're not yet using go ahead and spawn, in case you want them later, you don't have to run to distant chunks to find them. If you end up not wanting them, they make nice decorative blocks.
    – user43038
    Commented Sep 2, 2014 at 12:48
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A command-based option that also requires WorldEdit (assuming that WorldEdit commands can be run from command blocks), would be running 3 command blocks on a not-too-fast clock. Let's say you want ore to repopulate in the quader from (-1000, 0, -1000) to (1000, 100, 1000) with coal and iron ore at a frequecy of 10% each and diamond ore at a frequency of 3%, assuming you have all chunks within this area loaded. Then the commands, run shortly after one another, are:

1) //pos1 -1000 0 -1000

2) //pos2 1000 100 1000

3) //replace stone 77%stone,10%coal_ore,10%iron_ore,3%doamond_ore

Set them up as a normal command block chain: Set the first command block on "Unconditional" and "Needs Redstone" and lead the clock output to it. Then, chain the other 2 command blocks to it with "Conditional" and "Always Active". (Assuming you use 1.9 or higher, otherwise still put the clock to the first one, but then place a comparator leading out of it into the second one and another comparator out of the second one into the third one, since 1.8 had no native command block chaining yet so you have to implement it manually using comparators.)

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If you use MCEdit, you can mark chunks for repopulation (note: this is different from regenerating the chunk). This cause the game to re-generate all of the ores, as well as re-grow trees. The good thing is that ores only appear where stone used to be, so dug out areas won't fill back up again, and you'll can get new ores in an older world. Downside is that it also makes new water pockets, so you could end up with water in your underground areas.

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