I just started playing 1.8 Minecraft for the Mac and I was wondering "What is the Clone command?" I am making a world on 1.8 that I am showcasing all the brand new features and I was wondering what is the command for /clone?

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    Welcome to Arqade, Stefan. I took the liberty of editing your question slightly, since greetings and thank yous are not needed or wanted on this site. Take a look at the tour for a quick tutorial on how to StackExchange (so to say). As it stands, this question might not be very good, since the answer is easily found at minecraft.gamepedia.com/Commands#clone. If that link does not answer your question or something is still unclear, feel free to edit your question to indicate what exactly the problem is.
    – MrLemon
    Commented Sep 2, 2014 at 10:48

1 Answer 1


The /clone command is used to copy a region of blocks to another location. It takes 3 sets of coordinates, and optionally a mode which can also have additional arguments.

This is the full syntax:

/clone <x1> <y1> <z1> <x2> <y2> <z2> <x> <y> <z> [mode] [mode2] [TileName]

The first two coordinate sets (<x1> <y1> <z1> and <x2> <y2> <z2>) are opposite corners of a cuboid for the source region, as such:

enter image description here

You should mouse over the block and use the "Looking At" coordinates, or press [Tab], to get the coordinates of a block.

The third coordinate set is used as a place to clone the region to, the destination region. Note that the blocks will go in all 3 positive directions from this point, so you want to specify the lowest northwestern block like this:

enter image description here

The [mode] argument can be filtered, masked, or replace. replace is default and will overwrite all blocks in the destination region with those that are being cloned. masked is similar, but will not overwrite blocks in the destination with air. filtered will only clone the block that you specify in [TileName].

By default the command will give an error if the source and destination regions overlap to prevent glitches and strange inconsistencies; having [mode2] as force will prevent this, and attempt to do it anyway. Setting [mode2] to move automatically fills the source region with air, to give the effect of moving rather than copying. Finally, normal is the default for [mode2]. You will only need to specify normal if you need to give a [TileName] for a filtered [mode].

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