I am using invisible invulnerable ArmorStands to create "warps" and "homes" in a map. The idea is that I can spawn them in with a specific name, and then teleport a player back to them like this:
/tp @p @e[name=PlayerHome,type=ArmorStand]
These warps/homes need to be able to be moved, so I cannot just use static coordinates.
The ArmorStand method was working fine at first, however I have noticed that if the entity is not within spawn chunks or a radius of the player, I cannot teleport or interact with it in any way.
Is there any way I can teleport to a far-away entity? Or have it become loaded first?
I was thinking of doing something with /spreadplayers, which loads chunks that entities are spread to, but I cannot get it to target the unloaded ArmorStand.