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As an Elementalist, my primary source of both Stability and stun-breaks is [Armor of Earth]. As this is the only class that I play, I feel I have some misconceptions about what Stability is and what a stun-break is.

So far, I believe that Stability is capable of preventing Immobilization. However, stun-breaks cannot remove Immobilization. This leads me to believe that there may be more differences in the the capabilities and usage of Stability and stun-breaks.

What kind of differences are there between Stability and stun-break? When is it best to use either and what kinds of things are they vulnerable to?

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Break-stun is to use after you were touched by a control effect in order to remove it, whereas stability will prevent incoming control effects for X seconds, but won't remove those already in place.

Break stun :

Skills that stun break will cancel control effects such as stun. These are often indicated by a "Breaks stun" skill fact on the tooltip. Certain traits will also break stun by granting stability upon being hit by a control effect. Stun breaks work on control effects which last for a duration. Fear is considered a control effect as well as a condition and can be broken.

Stability :

Stability is a boon that protects against control effects. Unlike a stun breaker, it does not remove effects that are already in place, although many skills granting stability will also remove stuns. Stability stacks in duration up to 3 times.

And this is the list of control effects it protects from :

Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, or feared.

ps : You just had to click on "stability" and "break-stun" on the link you gave for your armor of earth to find those informations.

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  • Just for reference, wiki.guildwars2.com/wiki/Armor_of_Earth – David Yell Sep 25 '14 at 8:38
  • What about the special case of Immobilize (stability works, stun break does not)? Is that the only special case? – KOVIKO Sep 25 '14 at 12:55
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    Immobilization is not a special case : wiki.guildwars2.com/wiki/Immobilized Immobilization is a condition, not a control effect, therefore it is not affected by stability or break-stuns, but instead you have to use condition removal. – Shunwoo Sep 25 '14 at 13:23
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    Ah. I think my confusion was Fear, not Immobilization. "Fear is notable in that it also counts as a control effect, meaning it can be cleared by both condition removal as well as stun breaks." I thought Immobilization was the special case, but Fear is the special case. – KOVIKO Sep 26 '14 at 1:25
  • I always give questions about two days to encourage alternate answers. – KOVIKO Sep 27 '14 at 18:03

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