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I had a pretty dangerous rating in my prison (the bar at the top) and constant beat ups and small scale riots. So I decided to do a shakedown.

Which resulted in this:

Shakedown Screenshot

But this was just the beginning. 3 more shakedowns in a short time frame had similar results. What do I have to do to avoid this? Where/how do my inmates get all those illegal items?

  • Some quick ideas: metal detectors in choke points, dogs and random cell block searches. – peper757 Oct 4 '14 at 7:07
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You can see where contraband can be found using the Intelligence menu, once you have researched Contraband. This will show you which rooms contain contraband that can be stolen by any prisoner in those rooms. The Intelligence system can also show you where contraband has recently been discovered, including a trail back to the source of the contraband and who the owner of the contraband was.

There are two ways to automatically detect contraband on prisoners:

  • Metal detectors will detect any metal contraband on a prisoner who walks through it- including most tools and weapons. If a prisoner sets it off, they will immediately be flagged for a search.
  • Dog Patrols will detect smelly contraband such as drugs on any nearby prisoners. As with metal detectors, prisoners will be flagged for a search.

Putting metal detectors at the exits to the to the dining room and workshop, dogs outside the visitation room and keeping rooms that prisoners shouldn't have access to in staff only areas will allow you to find most of the contraband.

You can also detect contraband through the use of Informants. Prisoners who are receiving extremely harsh punishments (those in solitary for rioting for example) can be recruited as informants and will spy on other inmates for you. This will tell you which inmates have contraband. Bear in mind, however, that if an informant is discovered, his life will be in danger.

  • It seems that, in the current alpha build, both are broken. My Dog Handlers just stand around in the kennel and the placement of metal detectors is off and prisoners seem not to be stopped. Had metal detectors quite a while in use and did a shakedown after 3 days. Similar result. – user28015 Oct 4 '14 at 18:13
  • Also, the one dog that is actually on patrol reports tunnels all few tiles, even though there is none. I think the game is really broken at the moment >_> steamcommunity.com/app/233450/discussions/0/616189742710082623 – user28015 Oct 4 '14 at 18:15
  • Contraband is also smuggled in deliveries of food/metal/trees, anything really. For example, contraband in food deliveries is then picked up by prisoners working in the kitchen. Metal detectors are not 100% accurate, so you still have to do shakedowns to find everything. – Tony Oct 4 '14 at 20:28

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