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Since 0.25, it is now possible to destroy buildings at KSC. Unfortunately, this appears to also mean it's now possible to overload your launch pad. On several occasions, even with relatively small craft, I've found that the launch pad simply collapses under the weight of my rocket.

Right now the pad collapses under anything larger than a rocket that's simply made to orbit Kerbin. It doesn't seem right to me that something as relatively small as the one I've made for the first Mun landing of this save should break the pad.

What is it that causes this? Is there now a weight cap for the launch pad - if so, what is it? Later in the game, I know I'll be able to work around the issue with launch stabilizers (I've done so in other saves), but right now that's not an option. Are there other workarounds?

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If this is happening for smaller rockets then I suspect this is a loading glitch.

When a rocket is "moved" to the pad, it literally spontaneously appears there (what else would it do?) while the screen is black, then physics is applied too it. This would be fine, however the simulation is also building up textures and loading up all sorts of data at the same time.

If the rocket gets physics applied to it before the collision mesh for the Launch pad, the rocket will spend a few critical milliseconds falling through the pad. This will either result in the destruction of the rocket or the destruction of the pad.

There are only two solutions to this:

  1. Launch Stability Enhancers. (They keep the rocket from falling)
  2. There is a mod call Kerbal Joint Reinforcement, one of the many things it does too enhance the stability of rockets is to stop physics from being applied immediately, instead dialling it up over time
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    I think I'd read about Kerbal Joint Reinforcement before. Might give that a go. Thanks. – Iszi Oct 20 '14 at 16:25
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    KJR did the trick. – Iszi Oct 21 '14 at 5:28
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Make your rocket wider, so there's less mass per surface area.
Also makes your rocket more stable, less likely to topple. Of course it can become unstable if it's not properly strutted...

And play the game as it's meant to. If you don't have the launch stabilisers, just make rockets that don't need them to remain stable. You can easily make a rocket that takes you to the Mun or Minmus that's small enough to not need them for example.
Haven't tried rockets going further than that, but I guess Duna should be possible, certainly a one way mission.

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    certainly a one way mission. Unmanned I hope :( – MLeFevre Oct 20 '14 at 10:48
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    @MLeFevre - Jebediah understands the sacrifice required. – Qwerky Oct 20 '14 at 11:51
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    As I said, the rockets I've built generally don't need stabilizers. They sat and launched just fine in 0.24. – Iszi Oct 20 '14 at 13:30

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