I am running the latest version of X3 Terran Conflict (3.1) and after about 30 min - 1 hour or so (depending on what I do - I think visiting more sectors triggers it faster) in a brand new game its memory usage goes well above 2 GB. I only have 4 GB of RAM, running Windows 7 64 bit. As a result of X3 using more RAM than is available, my hard drive starts paging and makes the game and other applications become unusable. I have to restart the game.
Is anyone aware of this issue or how to fix it?
Is this a bug in the game? I'm using some mods but most are pretty simple and don't add maps and such.
The mods I am using are:
- [SCR] [25.01.2009] [V3.7.1] Dead Space 2LootTransporter
- [SCR] MARS Fire Control
- [SCR]Asteroid Creator TC (28.11.2008)
- [SCRIPT] Auto prep ships v1.2.1 [2009-07-30]
- [SCRIPT] Manual Trade Extension v2.1.1 [2009-08-06]
- [SCRIPT] Marine Training Manager Updated - v3 12232008
- [SCRIPT] Player Workshops V2.0 [28.07.2009] - add upgrades auto equipable at player stations
- [SCRIPT] Rotate and Move Objects
- [SCRIPT]Launch Fighter Drone Hotkey
- broadcast return home to all owned ships for carriers and stations
- Capital ship energy cell generator
- Launch Marines With Hotkey
- LazCorp Claim Derelict Ship
- marine repairs
- My own PHQ Mod, which just modifies the XML to increase storage Dead Space 2 and only use money to build blueprints
- Player headquarters buy-able in boron shipyards needed for custom games
- [SCRIPT] Community Configuration Menu V1.20 03062009
- Ware Blueprint Manager 2.1 - Blueprint any ware at PHQ, upgrade PHQ
- [SCRIPT] X3TC Cheat Package - Only until i get back most of the stuff i had in a previous saved game. I started a new game to get the map fixes. I think i was pre 2.5 before. I hope this mod is causing the issue as i don't plan to use it much longer.
- [Script][Mar 13 2009] Station Storage Extension
Note that I have my previous save which I played for 16 days on Windows XP in the past on version 2.1 (I believe) of X3 and I don't remember having any issue like this. Back then I am pretty sure I was running with all the mods above except the following:
- Ware Blueprint Manager 2.1 - Blueprint any ware at PHQ, upgrade PHQ
- [SCRIPT] X3TC Cheat Package
Is anyone aware of any memory leaks or issues from any of the mods above (including the ones I played with on windows XP)?
I am using X Plugin Manager Lite v 1.20 to install most of the mods (the ones with spk files), on my xp machine i was using XPluginManager 2.20 beta 6 (which i think is the original version of X Plugin Manager Lite before the rewrite).
Also does the order of enabling mods matter? I enabled a few mods before i enabled * [SCRIPT] Community Configuration Menu V1.20 03062009 But i only started the game once they were all enabled.