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When I assign a worker to do a task, like build a mine, he will ask for an action again next turn, when the mine hasn't been finished yet.

Why do they do that? This appears to be a Linux-only thing, as it works fine on Windows 7. Is this some hidden settings or so? Is there a way to fix this behaviour?

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    Be sure no enemy units are nearby or the worker will stop its current work and ask for an action to be taken. Commented Oct 22, 2014 at 15:41
  • @JonathanDrapeau I am playing a game at the moment and there is no enemy units to be seen.
    – Jeroen
    Commented Oct 22, 2014 at 15:45
  • There was an old bug in Civ 5 that caused workers to constantly think there was an enemy nearby. Do you have any of the expansions, or just vanilla Civ 5?
    – au revoir
    Commented Oct 22, 2014 at 15:53
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    This is the bug in question. If you read it all, it seems to happen with captured workers and workers that were on "auto" improve and than used manually. Unsure if any of the tips in that thread will help you. Commented Oct 22, 2014 at 17:46
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This seems to be a bug present in older versions of Civilization.

The only way to fix it on a Linux system is by buying all of the expansions.

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  • Is this answer Linux-specific, or is the only way to fix it on all platforms buying all the expansions?
    – cbirdsong
    Commented Dec 2, 2014 at 5:59
  • @cbirdsong I don't have this problem on Windows, so I can imagine it is a Linux-only solution. Do you have this issue on a Windows system?
    – Jeroen
    Commented Dec 2, 2014 at 16:17

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