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I am unsure of when to use mind spike.

I've noticed that my shadow priest rotation often boils down to the following:

shadow word: pain

vampiric touch

mind blast

devouring plague

vampiric embrace

mindbender

shadow word: death

I'm not sure where mind spike should fit, I do know that it cancels all damage over time abilities so I can't think of when to use it.

Also, is there anything I can do to improve my rotation.

Is there any difference in the approach I should take for solo, raid and dungeon play?

  • Should it be just before the DOTs (damage over time) expire? – user61492 Oct 25 '14 at 18:48
  • I often begin with vampiric touch for one on one fights. – user61492 Oct 26 '14 at 13:51
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Mind Spike is primarily for enemies which will die soon so that dots will not tick longer.

Here is a shadow priest guide for the actual game version with more informations. The best rotation depends a lot of factors like enemies, buffs, talents and glyphs. Some Examples:

  • The Talent Surge of Darkness lets you cast Mind Spike withour removing dots from the target when it procs. This means you should cast it always when the talent procs.
  • The Talent Clarity of Power lets you play with a rotation without dots.
  • Glyph of Mind Spike makes your Mind Blast casts instant after casting two Mind Spikes. This is useful if you're using Mind Spike on lots of low health adds.
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    Yeah, when Mind Spike was originally introduced to the game (WotLK?), it was billed as a spell for quick kills. Like when you're out questing and don't want to dot up enemies and wait forever for them to die. – Troyen Oct 25 '14 at 21:52

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