It used to be possible to create 'deep-safe' bookmarks, that were farther than 10 AU outside a system. As of the Tyrannis patch, that's no longer possible. So what is possible, and how? Can you make a bookmark that's 9 AU out-system?

According to the link, you can no longer warp to distant objects (such as other systems), so there's no way to make a mid-warp bookmark at 9 AU. Is Microwarp Drive the only option for going long-range? Because that's a long way to run on MWD. :)

Update: according to another blog post, it sounds like CCP is not deleting existing deepsafes, just moving them inwards to the 20 AU limit. But it's not clear if we can still make deepsafes, even at 20 AU. Anyone know if they still can be made? And how?

  • I am adding a bounty to get some up-to-date tutorials on how to accomplish "deep-safe" spots (ones that are still allowed within range limitations) quickly.
    – Kevin Peno
    Apr 21, 2011 at 21:07
  • Thanks, @Kevin. Unfortunately, I suspect the only answer is, "no, they can't be created". On the one hand, it would make sense. OTOH, if CCP really leaves alone bookmarks at the 20AU limit (as opposed to deleting them), then it seems to give an advantage to anyone who had previously created a distant bookmark. Old-timers would have them, but newcomers couldn't create them. :(
    – Cyclops
    Apr 23, 2011 at 17:06
  • worth a shot :P
    – Kevin Peno
    Apr 25, 2011 at 3:16

5 Answers 5


The Poseidon method should still work, to my knowledge of the patch. I will confess I haven't attempted it. It is, however, my understanding that any ultra-deep-safe created by this method will be pushed into the acceptable boundaries on the next downtime so I wouldn't try stashing anything there.

Mid-warp bookmarking to create off-lane safes is a much safer and more reliable method. There's no such thing as an unprobable safe spot anymore.

  • Interesting - so that's one way people used to make deepsafes, I never knew that. My only question is - whether CCP removed it. CCP stated that they were fixing the bugs/glitches that allowed people to make deepsafes in the first place, and this is certainly a glitch-based method :) (Someday I will get back into the game enough to test it myself).
    – Cyclops
    May 31, 2011 at 17:39
  • It's a lag-based system. The day CCP removes lag from the game, I will assume this has been fixed. It's possible it's been eliminated, but this would be the only remaining way you could pull off a deep-safe. It was my understanding that the fix was a constant re-sweeping of objects and deletion of bookmarks.
    – qoonpooka
    May 31, 2011 at 18:40

I haven't played in a while, but it's something like warping in to the sun with something large as you should be bounced really far out.

To get to the centre of the sun, you used to be able to fly in to into, by just flying towards it. Eventually you'll go in to it. I recommend an interceptor.

  • How long is "in a while"? :) The links point out that CCP has removed the various methods that were being used to create deepsafes.
    – Cyclops
    Mar 26, 2011 at 20:55
  • Rereading the blogs, it looks like they took it out, but another method I know is, get in an interceptor, put a overdrives, nanos and a mwd and fly for awhile
    – user7283
    Mar 26, 2011 at 21:42
  • Yes, I mentioned the "just fly there" method in my post. But you do realize that an AU is about 150 million kilometers, right? :) Given that a maxed interceptor could do about 2.5 kilometers/second - that's roughly two years to cross 1 AU.
    – Cyclops
    Mar 26, 2011 at 21:53
  • I thought they could go faster than that, obviously been gone too long, it's been a few years.
    – user7283
    Mar 26, 2011 at 21:56
  • Remember, we're talking about two different drive types - there's the normal-space drive (whatever it's called), which is measured in meters per second. Then there's the warp drive, an entirely different system, which is measured in Astronomical Units per second. For both systems, yes, the interceptors are bats-out-of-hell. But there's a big difference in warping 9 AU/second, versus flying at 400 meters per second. :)
    – Cyclops
    Mar 26, 2011 at 22:07

You don't really need deepsafes. In most systems, you are able to position yourself 15 AU away from any celestial. You won't be on a scan anywhere, and you should have time to logoffski in that spot before a combat-prober finds you (assuming they have no intel where you are; save that you're in system).

  • 1
    This doesn't answer the question as to whether or not it's still possible to make them, though.
    – Mana
    Apr 25, 2011 at 10:03
  • 2
    I think you underestimate the power of good probers.
    – Kevin Peno
    Apr 25, 2011 at 19:10
  • yes, i realize that i have not answered the questions. i have simply provided a practical solution as an alternative to having deep safes, which i believe could possibly be useful information to OP i don't underestimate them. no matter how good you are, even with perfect skills, if they don't have any way pinpoint your location, so they will have to scan the system. and unless your in something huge, you should have plenty of time to log.
    – Name
    Apr 26, 2011 at 0:49

One way to create deep safes is bookmarking the acceleration gate of Incursions. Those mission sites usually appear well out of D-Scan range of other objects in a solar system.

Obviously this method requires you to wait until there is an Incursion in the system that you are interested in.


I do not know if MWD is the only option for going long-range. The other two questions I can answer however: yes, it is possible to still make deep-safes (see here, look under 'random safe spots'), yes you can make deep-safes up to 10AU out.

  • First, the link is possibly older than the patch that removed deepsafes - and in any case, has no information about how to make them, only describing what they are. Second, using MWD is not an option for making deepsafes - if you look at the other comment thread, it's explained that it would takes months (realtime) just to travel one AU.
    – Cyclops
    Apr 5, 2011 at 13:57
  • The MWD comment was facetious, of course I'm aware of the other comment thread. And are you saying that the instructions in the link I posted are not valid? I will copy them here. Apr 5, 2011 at 14:54
  • The best way to make this type of bookmark is to open your solar system map, and then follow these steps: 1. Warp from your current position to another celestial object in the system, and while still warping create a bookmark. Call this bookmark Spot 1. 2. Locate a different celestial object, and be sure that it is not on the same vector that you just came from. Warp to this object, and again while still in warp create a bookmark. Call this bookmark Spot 2. 3. Warp back to Spot 1. Apr 5, 2011 at 14:54
  • 4. Warp to Spot 2, and again take a bookmark in the middle of this journey. Call this bookmark Spot 3. 5. You are now the proud owner of a "Random" Safe Spot providing Spot 3 is not positioned on any of the lines between celestial objects in this system. Apr 5, 2011 at 14:55
  • I'm sorry if these instructions are wrong. I haven't played in a long time. Apr 5, 2011 at 14:57

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