I wonder, why there isn't a system to deal with afk/dc in MOBAs (or any other team-based game mode), most arguments are like:
the smaller team gets more exp/gold since it's divided to a smaller group (But this wouldn't concern late game, when everybody is already full equipped/level)
with good communication you can win a 4v5 (But this also work the other way, you can easily win a 5vs4 with good communication)
Often player wants some kind of buffs, to compensate the missing player, like:
- increased income (gold)
- increased stats
- Bot take position of missing player
- (Or my favorite) another random player in queue can replace the dc'ed player (But the originally can't rejoin)
But 1 and 2 can be abused by leaving a game on purpose and join the game later.
Since I only have this experience from LoL and Smite, have any other games a solution for this problem?