I have a bit of a problem with rebels: if I leave them alone, they attack. If I start knocking them off with the Banish or Execute actions, then civil unrest rises, there's an uprising, and everyone attacks.

I suppose I could change the constitution to Democracy, so there's no uprisings, but having a high civil unrest can't possibly be good even if there isn't a large-scale rebellion. My current solution is just to have a large military, so that the rebel attacks are trivial to defeat.

Is there a method of reducing the membership of the Rebels without turning my island into an armed camp? (The Capitalist in me is vexed, because bullets cost money.) In Tropico 4, I would increase happiness however I could and then issue the Amnesty edict to get the Rebels to come home and pay their taxes like regular citizens; is there a way in Tropico 5 to get a similar result?


Whatever you do in Tropico 5 is going you make you side with 1 faction or another, you'll never reach any sort of utopia, which to lead to Rebels and Rebel leaders in 1 form or another. Which is ironically what makes Tropico actually very realistic.

First, stop banishing Rebels or Rebel leaders, all that's going to do is cause an uprising, you need to bribe the rebels instead. Also change around your Constitution so your not completely favoring 1 faction over the other, which I personally have never perfected. It's pretty much impossible I think.

You can try "social engineering" which takes time, and the "smear campaign" can help as well trying to balance factions out. Amnesty does work, It may not lower the rebel numbers significantly, but it should lower the threat of rebel attacks.

I've seen some people suggest not having Plutocracy - any source of Swiss bank revenue is increased by 20%, in your constitution as well. Others suggestion having a democracy when you enter the modern era. But having a democracy is the hardest way to keep your Island happy to win elections. Hope this helps.


You can try finding the rebel leaders, (if you can't, secret police edict is awesome) and find out what faction they are (environmentalist, communist, capitalist, etc.) and try to do things that will increase your standing with them. (quests,different managers, and buildings)


You will have to build a police station or a dynasty member who has the agent trait to sniff out the roles around town.

  • What do you do once you've found the roles? Discovering rebels isn't my trouble; keeping my populace from causing an uprising after I off the rebels is my problem. – PotatoEngineer Jun 3 '15 at 6:00

Actually when you place a kill order on the rebel leader, the rebel threat is lowed. Or at least that's what happens when I do it, maybe it's a patch.

Best method for keeping an uprising away from my experience is: Killing rebel leaders, and banishing ( or arresting, but with banish you get the $$ and it's faster ) Crime Lords. Both of these actions won't affect the general happiness negatively. Oh and also make sure to build an Asylium, and discrediting the leaders of factions that hate your regime, altogether with the Smearing edict.

Good luck.

With this technique I was able to keep a general satisfaction of at least 90% all the time.

  • There are three things to worry about: rebel threat, civil unrest, and approval. Simply using the banish/execute/arrest/squeegee actions increases civil unrest. Are you saying that I should ignore the rank-and-file rebels and focus only on the rebel leaders/crime lords when banishing, and such infrequent use will keep the civil unrest from getting too high? – PotatoEngineer Mar 25 '16 at 23:34

SOLUTION: Here's what I found.

FIRST, try to get all happiness factors (food, job, housing, etc) above 50, this reduces number of new rebels to near zero. However, if of the happiness factor fall below 50, they will spawn everywhere like they always do.

SECOND, if you have rebels and want to get rid of them, DON'T KILL OR BANISH THEM. The more you do this, the more you lose because eventually an uprising happens. Instead, build the Supermax Prison (or the Dungeon I'd imagine works too) and arrest them. This doesn't cause uprisings and the rebels are captured and converted back into good little citizens.

LASTLY, there is no way to completely get rid of rebels, even with 100% perfectness. Any attacks are just a regular (annoying) thing in the game and you just have to build a large military to quickly defeat them. Placing 4 Barracks near 2 Army Bases near 6 Guard Towers should do the trick. Rebels will usually go for the guard towers first and be killed.

Hope this helps. ;)

  • +1; I was about to write a similar answer, because nobody seems to realize that rebels only really start to spawn when citizens are unhappy about something. It's usually food or healthcare. All you really have to do is stop any serious rebellions is to stop people dying unnecessarily. – n00dles Apr 30 '18 at 3:02

Wait till modern times. Build a Drone Command Center. Then you can put kill orders on rebels and their leaders. Couple of months and your island is rebel free.

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