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While the elemental resistances seem pretty obvious, I didn't find any hints on how exactly the armor rating works. This is a bit of a disadvantage when deciding which items to equip as I have no idea how much those few points of additional armor rating actually do, and whether they're better than the alternative.

From how it is described I assume that the armor rating only applies to physical attacks, and not at all to magical ones. But how much damage reduction does the armor rating actually apply?

4

For the player, armor reduces the damage taken by physical attacks by 2 for every armor point in the campaign, or by 1 in multiplayer.

Armor on monsters reduces the damage taken by 1 per point.

Armor is applied after damage multipliers (like %-Attack, Crit, etc.) but before damage reduction from % melee defense.

The formulas for damage taken are:

For monsters: [WeaponDmg * (1 + Attk%) * (1 + CritDmg%) * (1 + FlankDmg%) * (1 + BarrierDmg%) * (1 + GuardDmg%) - Armor *(1 - ArmorPen%)] * AbilityMultiplier%

For the player: [BaseDmg * (1 + CritDmg%) * (1 + FlankDmg%) - Armor * 2(only in solo mode) *(1 - ArmorPen%)] * (1 - Defense%) * (1 - ElementalDef%)

Source: http://dragonage3.wiki.fextralife.com/Attributes

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