3

Is there any way to make an invincible minecart on an invincible bat? Is it possible to make it controllable? How can I do this?

2

As far as I know, it is not in the AI of the bats to have "driveable" controls, so no, it can't be "driven".

But this command should work:

/summon MinecartRideable ~ ~1 ~ {Riding:{id:"Bat"}}

As for making it invincible, I'm not entirely sure if this will work (won't be able to test it until I get home)

/summon MinecartRideable ~ ~1 ~ {Riding:{id:"Bat",Invulnerable:1},Invulnerable:1}
  • As for moving the bat: You could try command blocks (using /entitydata) that gives NoAI:true to bats when the minecart is ridden, then revert to NoAI:false when the player hops off. As for moving, while the player is in the minecart, teleport the bat [forward relative to the direction the player is looking at] while it has the NoAI:true NBT tag. But that's too repeatitive and long-winded to write into the answer anyways.. – aytimothy Nov 21 '14 at 8:40
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/summon MinecartRideable ~ ~1 ~ {Riding:{id:Bat,Riding:{id:Pig}}} should probably work for steering? (might need an extra }

  • No, this won't work, at least not in the way the OP presumably wants it to work. – MBraedley Sep 30 '15 at 22:59

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