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Let assume that we have a doodad in the middle of the map, for example 'Rubble Wall 45' (named testwall_1) and also we created a triggers (called 'timer' and 'rotate') with the following action:

Timer - Start (New timer) as a Repeating timer that will expire in 5.0 Game Time seconds

Events: Timer - Any Timer expires

What action(s) we should attach to the trigger(s) so that we can rotate the doodad (testwall_1)?

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