# Minecraft checking entity positions

I have two entities and I want to see if the second entity is `x+` or `x-` to the first entity. I want to do this for all three axis. Anyone know how I can do this? In addition to this, I've tried `execute @e[type=Bat,name=Coord1] ~ ~ ~ testfor @e[x=~,y=~,z=~,type=Bat,name=Coord2]` to see if the entities are at the same location but it doesn't seem to work.

To test if entities are at the same location, you can use the `r` argument to test for a radius of 0:

``````execute @e[type=Bat,name=Coord1] ~ ~ ~ testfor @e[r=0,type=Bat,name=Coord2]
``````

You can use dy, dx and dz to test for an entity inside a cuboid relative to another entity. For example:

``````execute @e[type=ArmorStand] ~ ~ ~ /say @a[dx=6,dy=5,dz=3]
``````

Would say players in this area (and 5 upwards): To test for entities in the positive Z direction, you probably want a region that looks something like this: You can make this bigger, although it will get laggier the larger the area to be checked is.

We need to check both negative and positive X from the entity (it is not at one of the corners of the region). To do this, we could use two separate testfor commands. One for +Z +X, and one for +Z -Z.

We can also use the coordinates in the execute command to have a different starting point, like this:

``````execute @e[type=ArmorStand] ~-7 ~ ~ /say @a[dx=14,dy=5,dz=10]
``````

So we go -7 in the x direction, and then search a 17 by 5 by 10 region starting from there: Applying this to your bat situation:

``````execute @e[type=Bat,name=Coord1] ~-7 ~-7 ~ testfor @e[dx=14,dy=14,dz=10,type=Bat,name=Coord2]
``````

Should detect bats in the positive x direction. You'll need to create a command for each negative and positive in each axis. For example, for positive z:

``````execute @e[type=Bat,name=Coord1] ~ ~-7 ~-7 testfor @e[dx=10,dy=14,dz=14,type=Bat,name=Coord2]
``````
• Sweet thanks! I didn't even think of using the radius flag for checking if they are at the same spot. Nov 29, 2014 at 22:45