6

I finally got into orbit and I let my kerbal out for a second. Now he's floating away. Is there a way to get him back?

9

Assuming you haven't lost too much ground, hit the 'R' key to turn on the spacesuit's propellant system, then navigate back to the hatch or ladder and use 'F' to grab on/board.

Of course, if your rocket was still accelerating, you have a bigger problem...

3
  • 3
    If your rocket is still accelerating when a Kerbal goes EVA, that sounds true to proper Kerbal form!
    – Frank
    Dec 3 '14 at 14:52
  • 1
    "Oops, wrong button... Oh, bloody hell." happens to me more often than I'd like. :)
    – Shadur
    Dec 3 '14 at 14:53
  • 3
    .. That and I wondered if there was SCIENCE! to be earned from doing an EVA report from a rocket under power. (There isn't. And now you know. You're welcome.)
    – Shadur
    Dec 3 '14 at 14:54
2

This is a symptom of the current (EDIT: previous 0.25) version of KSP. This version (and perhaps previous versions) have had kerbals nerfed, making more and more "mistakes" this is because the next version will have the new feature kerbal "experience" where I assume kebals will learn to EVA without shooting off into space.

I've also heard that there may be training available from the astronaught complex, but I can't recall where I heard that - it may have been a dream.

Other than that, like Shadur said, use the "R" key to turn on your RCS, "ASDF, shift and ctrl" to control your kerbal. You might find it useful to turn on your lights ("L" key). Then the "F" key will grab doors, ladders and if you have the mod, handrails. You might also find it helpful to use the "V" key to change to view.

4
  • What is the current version of KSP? As we don't have an RTM release yet, every once in a while comes another version.
    – mbx
    Dec 21 '14 at 13:49
  • 1
    @mbx at the time of writing I was referring to version 0.25. Now at version 0.90 Kerbals can gain experience.
    – Coomie
    Dec 24 '14 at 1:15
  • 2
    Kerbals' grip strength is not great either, and they'll often lose their grip and fall off the ship if the hatch they exit from is facing retrograde. Rotating to face the exit hatch prograde before going on EVA helps them "stick" to the ladders. Jan 5 '15 at 7:31
  • As of version 0.90, "grip strength" doesn't improve with experience.
    – Philipp
    Jan 7 '15 at 8:34

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