12

In Rise of Nations when looking at the scores chart you sometimes see in the linear timeline a "Battle Won" or "Battle Lost". What is needed for the game to classify an attack as a battle?

2
  • I would assume Army kills(who-ever kills the most troops), but I'm not certain.
    – Shelby115
    Commented Dec 11, 2014 at 13:53
  • Its likely to be an amount of units from each side gaining kills and getting killed within a limited space of time.
    – kenjara
    Commented Feb 3, 2015 at 12:57

1 Answer 1

4

I tested this once, and found some interesting results.

The comments on your question are correct; When armies collide, and units die, the army which took the most casualties loses the battle. Loss is calculated as a number of units rather than the cost of the units.

Additionally, the amount of unit casualties needed for an engagement to be classified as a battle varies, throughout the game. I was not able to determine the exact function, but it seems to be a combination of age in which the battle was fought, and the ratio of troops involved in the battle/overall troops in the empire.

I don't remember the exact number of troops required to qualify as a "battle", but I believe it was >5 in the earliest age, rising to >25 in later ages.

0

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service and acknowledge you have read our privacy policy.

Not the answer you're looking for? Browse other questions tagged or ask your own question.