When pet battling in WoW, I often find myself trying to capture new level 25 pets in Warlords of Draenor. These wild pets do the most damage, being level 25. My normal pet team is built for self-healing and effectiveness against most common wild pets (e.g. critters, beasts, flying). However, they still take quite a beating at times.
Let us assume I attempt to trap a wild pet several turns in a row without success. While this is going on, the enemy pet is beating up my pet. I take a break to use my pet's healing ability, then continue attempting to trap.
Does the cumulative bonus to trapping reset after taking a one-turn break to heal (or swap pets), or does it pick up where it left off?
Scenario 1:
- trap: 40% chance
- trap: 40% * 1.25 = 50% chance
- Take a turn to heal or swap pets
- trap: 50% * 1.25 = 63% chance
- trap: 63% * 1.25 = 78% chance
Scenario 2:
- trap: 40% chance
- trap: 40% * 1.25 = 50% chance
- Take a turn to heal or swap pets
- trap: 40% chance
- trap: 40% * 1.25 = 50% chance
Note: base trap chance is unknown, see strong trap.
Based on my own memory and bias, I am leaning toward scenario 2. However, I am curious to know if there is a definitive answer. In the end, this helps determine if it is worth it to chance trapping at low health given good chances and those chances resetting, or if it does not matter and playing it safe has no downside.