Is there a way to establish trade routes over water?
There is a friendly empire I want to trade with, but we are not on the same continent.
2 Answers
Yes, you can trade over water. First, you need to research Cargo Docks, available in Era III.
This allows you to build a city expansion of the same name, which must be placed on a water tile and adjacent to an existing city district. Once placed, the Cargo Docks will then create "ocean roads" that will be used by trade routes.
Do note that your 'target' city needs to also have a Cargo Dock in their city for a trade route to connect between them.
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Awesome, thank you. A follow-up question: Can the Cargo Dock building be built without a district on a coastal tile? i.e. Does the Cargo Dock work like a Borough Streets, which can only be built in tiles adjacent to existing districts, or a Titanium Extractor, which can be built in an occupied region regardless of city/district location? Commented Dec 22, 2014 at 15:43
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1I don't think so, it seems to require adjacency (and of course to be placed on water), so if you don't have a coastal district in your city that's going to stop you using the docks. I've edited the answer to that effect.– DMA57361Commented Dec 22, 2014 at 19:09
To supplement DMA57361's answer:
Note that ocean and land roads connect - if you've got a landlocked city with Right of Way, next to a coastal city with Cargo Docks + Right of Way, it can make a trade route to a distant city with Cargo Docks (I'm not sure if the distant city needs Right of Way too, if it's coastal.)
The most difficult thing with trade routes is really goosing the AI into building the associated buildings; the AI seems reasonably content to at least get Right of Way built, but getting it to build Cargo Docks is an exercise in frustration at lower difficulty levels.
If you're planning to trade heavily with an AI, it's a good idea to go ahead and just gift them the associated technologies (or at least trade them), to get that impediment out of the way. Note that for obvious reasons, the Roving Clans are more inclined to prioritize these techs.