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I haven't played much WoW since Cataclysm, so I'm not sure if anything has changed. I rolled a Resto Druid a couple of weeks ago, and in every dungeon I'm queued for I have found myself pulling all aggro off of the tanks. At first I thought that maybe it was just a couple of bad tanks, but it has been every single one that I have encountered.

It has gotten to the point where I nearly have to let the group wipe before I start healing in order to keep the aggro on the tank.

Is this typical? Do healing spells now generate significantly more aggro? Or has every one of the last 60 dungeons I've encountered just had a tank that wasn't as effective as I remember?

  • 1
    Do you cast thorns on your tanks? It's a minor threat benefit for them, but it could matter. Also try downloading a threat meter to see exactly how much more threat you generate than your tank. – Dispenser Dec 22 '14 at 21:29
  • Makes me wonder if this is an unintended side effect of Blizzard lowering all damage, health, and armor levels. Still, you'd think shrinking all the numbers equally... – Powerlord Dec 22 '14 at 21:29
  • This has not been my experience in WoD content. What level are you (because the answer may be different at different levels)? – Troyen Dec 22 '14 at 22:40
  • And how exactly are you healing the encounters? – Raimondas the Insane Dec 22 '14 at 22:41
  • @Troyen Level 57 currently on this toon. MichaelHampton I'm not sure what you mean. It's been a while since I played last, so I've been playing it safe. All members have Rejuvenation on them, tank also has Regrowth. I also have another HoT spell on the tank, I just can't recall the name at the moment. It may be a talent. I focus on the tank, casting Healing Touch, whenever possible (slow cheap heal). When more damage comes in, I spam Regrowth, and when that still doesn't cut it, I have an "Oh Shit" macro that casts Nature's Swiftness, Healing Touch, and Swiftmend. – Zymus Dec 22 '14 at 22:59
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There were no threat mechanic changes in WoD that would have caused the problem you mention. In fact threat generation was significantly buffed (thanks Troyen for the link) for tanks.

You did mention in the comments that you are currently level 57 and with that in mind it is important to note that the game designers do not balance the classes and mechanics too heavily at anything but max level.

That being said I would say this is likely just caused by inexperienced tanks not being able to hold threat on multiple targets (I know some tank specs get their best aoe abilities pretty late).

I would also say that as long as your gear is up to par it shouldn't be an issue* just keep healing and stay near the tank so he can taunt anything you pull back.

*Once you get closer to max level this will no longer be the case.

-1

A change was made recently that would show up in level 57 dungeons. It is no longer necessary to have a leveled character before making a deathknight. It is now possible to buy the base game and make a deathknight and be level 58 after the DK newbie zone.

These deathknights may need some guidance. Make sure they are blood spec, in blood stance and using blood boil.

  • -1 This is not live yet: Upon looking into making this change, we discovered that a few client-side adjustments would need to go through in order for it to work. Therefore, our new plan is to remove the level 55 requirement for Death Knight creation in an upcoming content patch. source: us.battle.net/wow/en/forum/topic/15538775570?page=9#164 – Sjoerd Dec 24 '14 at 20:44
  • Thanks for the info. It seems reading about wow for 2 hours a day, in addition to play time isn't enough to keep up. :( – Amy B Dec 25 '14 at 10:31

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