I know that Ability Power increases the damage of the skill that your champion can use. However, I am not sure how it works. For example, does your skill's damage increase by 1 for every 1 point of Ability Power? If not, what is the rate of increasing damage per ability power? And does ability power affects skills that stuns or slows, or passive skills as well?
3 Answers
The ratio between the AP and the damage dealt (or special effects) is defined on a spell by spell basis. This wiki excerpt explains it better than I could:
For example, if a spell deals 100 (+20% AP) damage and a champion has 50 ability power, the spell's damage will increase by 10.
In-game, spell descriptions do not display the percentage, but do display the resulting bonus; the previous example would display as 100 (+10).
The spell description appears on muse over and extra damage is color coded:
1. Green - scales with AP
2. Orange - ... AD
3. Red - ... HP
4. Blue - ... Mana
5. Yellow - ... Armor
6. Magneta - ... Magic Resist
Some skills have things other than damage augmented by AP, like Janna's Zephyr.
The skill's tooltip should always tell you when this is happening. A good wiki or guide site could also tell you the ratio, that's obscured in the game for some reason I don't entirely understand.
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2I would like to add some useful tip, but I have no reputations yet to comment. Upon mouse-over on the specific skill, you may notice that there are some texts/values that are in green, it means that the skill damage(or damage reduction, or speed increase, or whatever) scales with AP. Other skills does not increase damage even if AP is increased. Here are some other details for the color scheme: Green - scales with AP Orange - ... AD Red - ... HP Blue - ... Mana Yellow - ... Armor Magneta - ... Magic Resist From: ChinoCarlo Commented Dec 29, 2014 at 14:00
Scaling by stats
Not all skills are increased by ability power, some are increased by other values like Health, Attack Damage, Armor and / or Magic Resist.
Here are 2 examples for different scaling:
Galio's Runic skin (passive)
Galio gains bonus ability power equal to 50% of his total magic resistance
Lux's Illumination (passive)
Lux's damaging spells mark any enemies with light energy for 6 seconds. Her autoattacks or Final Spark.png Final Spark will consume the mark, dealing 10 + (8 × Lux's level) (+ 20% AP) magic damage to the target.
Scaling ratio
The ratio for the specific skill differs per skill. All the abilities are unique, and therefore have their own scaling.
For example, let's take Lux:
Passive: Illumination
Lux's damaging spells mark any enemies with light energy for 6 seconds. Her autoattacks or Final Spark.png Final Spark will consume the mark, dealing 10 + (8 × Lux's level) (+ 20% AP) magic damage to the target.
Q: Illumination
MAGIC DAMAGE: 60 / 110 / 160 / 210 / 260 (+ 70% AP)
SECOND TARGET MAGIC DAMAGE: 30 / 55 / 80 / 105 / 130 (+ 35% AP)
W: Prismatic Barrier
SHIELD STRENGTH: 80 / 105 / 130 / 155 / 180 (+ 35% AP)
E: Lucent Singularity
SLOW: 20 / 24 / 28 / 32 / 36%
MAGIC DAMAGE: 60 / 105 / 150 / 195 / 240 (+ 60% AP)
R: Final Spark
MAGIC DAMAGE: 300 / 400 / 500 (+ 75% AP)
CC Scaling
Ability power (and other stats) may increase stuns, slows and passives, according on the skill. (however, this is not always the case and the scaling is, because the skills are unique, always different) For example:
Janna's Zephyr (W skill)
PASSIVE: Janna is aided by a wind elemental, gaining movement speed and ignoring unit collision.
MOVEMENT SPEED BONUS: 4 / 6 / 8 / 10 / 12% (+ 2% AP)
ACTIVE: Janna launches the elemental to deal magic damage and Slow icon slow an enemy's movement speed for 3 seconds (capped at 80% total). She loses the ability's passive benefits while it is on cooldown.
MAGIC DAMAGE: 60 / 115 / 170 / 225 / 280 (+ 50% AP)
SLOW: 24 / 28 / 32 / 36 / 40% (+ 6% AP)
Source: Lol Wikia
CC = Crowd Control (Slow, stun, fear)
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1A lot of useful information here, but wasn't exactly what I was looking for... but still great for reference! Commented Dec 25, 2014 at 1:44
I would like to add some useful tip, but I have no reputations yet to comment.
Upon mouse-over on the specific skill, you may notice that there are some texts/values that are in green, it means that the skill damage(or damage reduction, or speed increase, or whatever) scales with AP. Other skills does not increase damage even if AP is increased.
Here are some other details for the color scheme:
- Green - scales with AP
- Orange - ... AD
- Red - ... HP
- Blue - ... Mana
- Yellow - ... Armor
- Magneta - ... Magic Resist