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While reloading weapons in CS GO it can be seen that the ammo counter gets reset while the animation is playing, more exactly when you finish inserting the magazine. Doing a weapon switch in that moment doesn't cancel the reload so technically the weapon is reloaded when you go back to it.

Question: would a fast weapon switch (default Q) prove to be faster than waiting for the reload animation to end? Or is there a rule set in the game to make sure this does not happen?

You can't shoot while the animation is playing, so the weapon switch would give you an advantage if it were indeed faster. It's a bit unclear to me if the switch is faster for the weapons I've tried. It seems so, but not by a lot.

  • it's 50/50 as i know, the M4 for example is ready up faster if you double Q in the right moment. As you said you will get a full mag even if the animation wasn't ready. Same for AWP zoom - shoot - q - q... is faster than zoom - shoot and wait until you can zoom again. Maybe this here helps (nearly all information about weapons in one doc): docs.google.com/spreadsheet/… – Nitro.de Jan 7 '15 at 15:45
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    have to correct myself, after googlin' i found, that it makes no difference if you reload or double swap. There was a bug back in CSS where double swap was faster, which is fixed in cs:go – Nitro.de Jan 7 '15 at 15:51
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    If you think that's the answer and have a source to back it up, then post it as an answer and I'll accept it. – user41123 Jan 7 '15 at 16:03
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Double swap a weapon isn't faster than a normal reload, even if the animation didn't finish.

Reloading vs. quickswitching

In earlier versions of CS, it probably was faster, but it's not valid for CS GO. Quickswitching is not faster than the regular reload. It helps in keeping your fingers busy and maybe with a placebo effect, but that's just about it.

Quickswitching for AWPers also helps because after you take a shot, you can always just tap 'last used weapon' (usually Q) only once in order to finish your opponent off with the secondary weapon.

Source: Global Offensive Reddit

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All the weapons have an invisible "ready to fire" countdown when you start the reload animation. It does not help at all. Though this does help out quite a lot when using any sniper rifle so that way you do not have to cycle through the zooming to get unzoomed.

protected by Frank Aug 26 '15 at 12:05

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