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In patch 1.9, disasters were introduced to replace the earlier random system of bad things happening.

Now you can see exactly what conditions in your nations raise the progress to a disaster happening to what monthly degree.

For example if you are not in a war and have low manpower, you will get a monthly increase towards a peasant war between +0.5% and +2%.

When you go to war again or raise your manpower, the progress towards the disaster stops increasing, but does not go away.

Is there any way to cancel the progress altogether or at least reduce it again?

Otherwise it seems that sooner or later the disaster is going to happen, because over a long time period you will always have a short period of the disaster conditions being met and this will keep raising the progress slowly but steadily.

  • Eh? Doesn't it decline or go away? It does in my game. E.g., I had an upcoming religious uprising, which went away when I had all my provinces converted to the True Faith™. – Nix Feb 5 '15 at 13:11
  • Well, that's what I am asking. :) Does it go away, and how? In my Ottoman game I can't get rid of the Peasant war bar, even though it has not risen in years. but maybe I need to meet some criteria to make it disappear. – magnattic Feb 5 '15 at 13:24
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The disasters are well documented in the EU4 wiki.

To take your peasants war as an example, here's how it should work:

Pre-requisites
- Is a monarchy (except Celestial Empire and Steppe Horde).
- Has greater than 5 provinces.

Progress
- Has no disaster ongoing.
- Manpower less than 25.0%.

Monthly Progress
0.5% when: not at war, overextension between 25% and 50%
1.0% when: not at war, overextension more than 50%
1.0% when: not at war, stability less than +1
1.0% when: not at war, war exhaustion more than 10.0
1.0% when: not at war, has taken more than 10 loans
1.5% when: not at war, legitimacy less than 50
2.0% when: not at war, nation is bankrupt

Effects
- +5.00 Unrest
- +50% Stability cost modifier
- Peasant's War random events.

Ends when
- No revolts are active.
- Stability at least +1.


So, the disaster should go away, if your manpower exceeds 25%. If it has already fired, you need to first defeat all revolts, and have a stability of +1.

Source: http://www.eu4wiki.com/Disasters

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  • @atticae I note that you say that it does not go away. All I can say is, that I had this one and the religious one, and they both went away. I didn't notice if it decreased or disappeared immediatly, but I know I increased my manpower and religious unity. – Nix Feb 5 '15 at 13:53
  • I looked at the wiki (see the link in my Q), but it doesn't say what makes the progress bar/disaster disappear again. I will see if 25% manpower really fixes this. – magnattic Feb 5 '15 at 13:54
  • It's possible that I assumed that if there is no progress, it would decay somehow. I guess just stopping the progress is not enough. – magnattic Feb 5 '15 at 13:55
  • You are right, the way to cancel a disaster progress is to undo whatever started it. It's not enough to just stop the progress. – magnattic Feb 9 '15 at 11:47

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