I was wondering, what's the point of having different cooldowns for biotic powers (like charge and shochwave) if they all go on cooldown after one is used, and they all recharge in the same time?


Using a power puts all other powers on a shared cooldown, but the recharge time is actually different depending on which power you use. Using your example, Biotic Charge is a mobility power and invokes a 6 second cooldown while Shockwave invokes a 12 second cooldown.

You can check the exact values on an online power list or on the bottom-right of the talent tree screen:

picture showing concussive shot talents with recharge speed

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    As for why does the game have cool downs in the first place, it could be to provide for a more balanced game play experience, rather than just mass spamming pull/throw/shockwave etc. – Lore Friendly Feb 12 '15 at 4:19

As far as my though goes into the reason for a global cooldown on abilities is that the Devs want you to use the abilities of your whole squad instead of simply relying on your own. Take games like Diablo or LoL for example, as you are only able to control your own character and subsequently one set of abilities, you are more heavily reliant on your abilities and the ability to use them more frequently rather than using an ability, switching to another character, using an ability and so on. The ability to use multiple skills in quick succession would also lead to a greatly higher damage output and would require the AI's to be enhanced through their damage, health or intuition of the battlefield. At the end of the day they are meant to be used in conjunction with your weapons and cover on the map, how fun would it be simply waltzing through the map using nothing but ability after ability (it would be fairly amusing for awhile).

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