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I played FFXI for a long time, and whenever you died, you lost experience points and could potentially level down. It looks like that may have changed in FFXIV because I don't think I lost anything after recently dying. Is there some penalty that I am not seeing?

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By default, getting KO'd in FFXIV:ARR means that you get a small durability hit against your gear first. Any spells/abilities/status changes are also removed (So Protect or class abilities will need to be recasted again [NOTE 1]), but any Food Effects on you will stay active. There's no other permanent damage done against your character much like EXP loss in FFXI.

While KO'd, you can choose to return to your home point for free, or wait for a revive. (there's no "time till HP" like in FFXI). If you're in a Duty (Instanced Dungeon or Leve), you can chose to return to the start of the map. (In an instanced dungeon, a shortcut is created after every large boss). This doesn't cost too much beside running time, but if you "return to start" in the middle of event battle (One where walls are created to block people from running away) then you cannot return to that battlefield until the battle is concluded. (Either the rest of the party falls or the boss is taken down.

If you accept a revive while KO'd, you'll return with a 1 minute "Weakness" debuff that reduces all of your stats by 15%. (Max HP/Max MP/and physical stats like STR and MND)

If you happen to get KO'd while under the weakness Debuff, then "Brink of Death" will be applied when you're revived again. (This replaces the "Weakness" debuff from here on out.) Brink of Death reduces all of your stats by 30% for 1 minute, and getting KO'd while under Brink of Death will just reapply the same debuff over again. (So if you have 30 seconds left on BoD and get KO'd again, the BoD debuff goes back to 60 seconds on reviving)

Once either debuff expires, your stats return back to normal. Likewise, getting KO'd again will only afflict weakness again as that debuff chain has been broken.


Edit: [Note 1] In a recent update (patch 2.3?) the abilities Shield Oath and Defiance will not be lost on being KO'd. These constant abilities are used by the Paladin and Warrior Jobs in order to enhance their stats for taking on the Tanking role. As you can guess, whenever a tank gets KO'd and raided without their tanking buff, they're stuck in a very underpowered situation to get the control of the fight again.

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    Update: The Sword/Shield Oath class ability explicitly does persist through death nowadays. Feb 20, 2015 at 8:28
  • Does death impact equipment durability? Like is there durability damage whenever you die?
    – zero298
    Feb 23, 2015 at 19:33
  • By "Hit to durability" I mean that you'll lose durability points from your equipped gear. I do not know how much is lost per KO (especially since the game reads the information out in percentages) but it is a steep enough to hurt after a enough falls. (my experience is around 10 KO's with heavy fighting before gear gets under 25% durability.)
    – NBN-Alex
    Feb 23, 2015 at 19:53
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Depends on where you die. If you die in the overworld, you either wait for someone to resurrect you, which inflict a 3 minute stat penalty debuff, or return your aethryte point, which can be really far away. If you die in a dungeon, you have the same option of being resurrected, or you can return the dungeon's starting point, necessitating a long walk back.

Other than that, they are no penalties for dying.

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