How can I summon a mob at the same place as a dropped item? I tried /summon Zombie @e[type=Ingot.iron] but I couldn't get it to work.

Also, is it possible to summon mobs to a named item, e.g. an iron ingot named "Zombie"?

3 Answers 3


/summon doesn't take a a target to summon the mob at, so you'll need to use /execute, and selectors can't select items by type, so you'll need to use /scoreboard players set (which can set a score for items with specific NBT data) to set the entity's score first, and then select it based on that scoreboard objective.

First, set up a dummy scoreboard objective that we will use to keep track of items that are iron ingots:

/scoreboard objectives add isIronIngot dummy

Then run this on a clock, to set all dropped iron ingot's isIronIngot score to 1:

/scoreboard players set @e[type=Item] isIronIngot 1 {Item:{id:"minecraft:iron_ingot"}}

Now, whenever you want to spawn a zombie at the iron ingots, use this command:

/execute @e[score_isIronIngot_min=1] ~ ~ ~ /summon Zombie

Which will make anything with an isIronIngot score of (at least) 1 summon a zombie.

To have this only work with ingots named "Zombie", replace the second command with:

/scoreboard players set @e[type=Item] isIronIngot 1 {Item:{id:"minecraft:iron_ingot",tag:{display:{Name:"Zombie"}}}}
  • Thx ill try this out next time im online i hope it gos well cuz im designing a blaze turret when u drop the ingot it summons the turret which is a custom blaze
    – crazyjr2
    Mar 5, 2015 at 19:28

I feel that there is definitely an easier way:

/execute @e[type=Item] ~ ~ ~ summon Zombie ~ ~ ~

It should work, just the only downside is that /execute cannot support NBT's like {Item:{id:"minecraft:iron_ingot"}}

  • I Managed It Kinda, But Only To Non Named Items I Gave Up On That And Started Using Spawn Eggs Functions eg.
    – crazyjr2
    Apr 10, 2015 at 12:06
  • /execute @e[type=Zombie,name=FireBall] ~ ~1 ~ /summon Fireball ~ ~ ~ {direction:[],ExplosionPower:3] It Works :)
    – crazyjr2
    Apr 10, 2015 at 12:08

You could use the following command:

/entitydata @e[type=Item,c=1] {CustomName:"ironIngot"}

to give the item a name. (ironIngot is only an example)

Then you use this command:

/execute @e[name=ironIngot] ~ ~ ~ summon Zombie ~ ~ ~ {}

to summon the zombie.

I left the brackets empty to indicate that you could give tags to the zombie to customise it

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