Now that ancient legendaries have been introduced, a lot of end-game is trying to acquire ancient legendary versions of your legendary gear for the improved stats.

An ancient legendary Cindercoat has 20-50% improved stats across the board

Assuming I only run greater rifts, what's the drop chance/rate for an ancient legendary based on my greater rift level? Is there a way to improve my chances other raising my greater rift level, like increasing my magic find?

  • I have no source (so not answering) but I believe any legendary/set has a flat 5% chance to be ancient. – VanBuzzKill Mar 10 '15 at 0:54
  • @VanBuzzKill That seems to match Frank's 1 in 20 rate for crafting. – Sadly Not Mar 10 '15 at 21:08

The 2.1.2 patch notes that introduced Ancient legendaries stated that they could only drop from Torment I and higher:

  • Ancient items can now drop at Torment I or higher
    • The drop chance will increase with each Torment level

Based on the Diablo Wiki, the chances go from 1.5% for Torment I, up to 10% for T6.

The odds increase on higher levels of Torment, from around 1.5% on Torment 1 up to 10% on Torment 6 (from monster drops).

Note that this doesn't include Kadala or crafting; those chances are not known, but are probably a set rate to preclude doing so in T6 to maximize chances.

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  • and either its lower for crafting or I just have horrible horrible luck with them. – l I Mar 10 '15 at 2:29
  • I think I got roughly 1 in 20, when I was going for Aughild's upgrades. It took a bit, and I didn't record them, but that seems about right; somewhere in the middle of T1 and T6. – Frank Mar 10 '15 at 2:32
  • Kadala is purely RNG. – Virusboy Mar 10 '15 at 15:06
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    @Virusboy Yes, but there's still a rate at which she will award legendaries, and ancients; RNG doesn't work in a vacuum. – Frank Mar 10 '15 at 15:13
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    @SadlyNot I have been unable to find any source for greater rift drop rates. My gut says that T6 is the highest it will get, but I have nothing to corroborate that. – Frank Mar 11 '15 at 18:28

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