What are possible jungling routes in LoL Season 5 to get to level 2 and 3 (both possibilities) and gank afterwards? That is, jungle to get to those levels quickly and have enough health to gank afterwards (assuming you take the standard 2 pots you start with nowadays). If it is necessary or optimal to go back to base (?) please say so, as well as when do you feel best to use the smites. Interested in suggestions for Panth and Amumu (very different playstyles, which I have some experience with).

  • 2
    You can only take 2 potions and a Machete's actually, and it depends on which champion you want to take =) – Oak Mar 21 '15 at 13:24
  • hahaha my mistake, i was thinking of 500g instead of 475g, not the first time I make that mistake thx :D – DarJul Mar 21 '15 at 13:51
  • Don't worry =) However, which junglers are you referring to in the question? – Oak Mar 21 '15 at 15:12
  • Hmmm, you're right, it totally varies... Well, I am pretty new to LoL but I have jungled with Amumu and Pantheon (and a bit of Jax to try, but forget him). Oh, and Kha'zix, which before getting my first Tier 3 runes I found too squishy but I might try again soon. Mainly interested in suggestions for Panth and Amumu (very different playstyles). – DarJul Mar 22 '15 at 16:05
  • 1
    I have played pantheon and if you do golems red straight to blue you can gank you just need to time your w for the big creeps so that as they swing you hit them with w this stops them from attack mid swing which is better than stopping them after they swing do this for red and blue and you will be very healthy after you clear – Broken_Code Mar 22 '15 at 17:06

When should you gank?

You should Gank whenever you can create pressure without harming you nor your laners. If your laners are pushed it's harder to gank, but still doable, however you have to mind where the enemy jungler is to prevent him taking Dragon or counter ganking you.

Ganking as Amumu on Top

In my opinion, it's the easiest lane to gank before 6 and the hardest after 6. If the enemy toplaner is pushing to your turret you can easily come by the river and just jump in. Make sure the river isn't warded by smiting the Raptors (The camp near midlane). If it's your own laner that is pushed, then it's a bit harder. Depending on how pushed and which side you're playing on, you can gank by the tri bush (If you're on the Blue side), but make sure your laner has CC as you're incredibly close to the turret, or just go from your own turret without giving vision of yourself and hide in the bush. Once the minion wave starts pushing so will the enemy laner and you can engage at that point. If the lane is frozen at the middle a gank from the tribush is really good if they have no dashes, if they do, try to gank from the river instead. After 6 you don't need to use your Q into the enemy champion, if you fear you might miss, aim for a minion near him and then use your ultimate to root him in place. Be careful however, since post 6 many top laners are either too safe or incredibly dangerous (Tryndamere, Teemo, Irelia, Riven are really difficult to gank)

Ganking as Amumu on the midlane This can be very dangerous since most midlaners have a lot of escapes (especially Zed and Leblanc). This means your only choice is to wombo combo them. Don't really try to gank before 6 unless your teammate can stun him , the midlane is an easy place to run away from ganks. Like in the top lane, make sure you have either a sweeping lens or the raptor buff, and you can gank from anywhere except your own turret (unless you're sion or have TP and Homeguards). Preferably only gank when your laner managed to bait a fight, so that the enemy will not have his escapes up (most escapes are used to engage aswell). The exception to this is if it's a low mobility mage. If you see a Malzahar, Morgana, Lux and the like, by all means, dodge the snares and engage. They have no way to escape (Just beware of the damage, shield and slow respectively). Never ever dive a midlaner unless you're almost at full health. Especially not Malzahar / Lissandra / Anivia / Galio.

Ganking as Amumu on Botlane

Pre 6, unless the enemy is low, don't do it (unless your teammates have a lot of CC). You're slow. You have 1 stun. They usually will have 2 flashes an exhaust and a heal. The only thing you're doing is pushing your lane, and that isn't exactly the best thing to do. However if they are either low, out of mana or you can effectively lock them down, go ahead and try to kill one of them, maybe two if the second one is dumb enough to stay there. You can try the toplane trick here though, is your botlane pushed? Hide in the bush without the enemy noticing. Once the lane pushes back and they pass by you / facecheck the bush, that's a free stun for you, and possibly a kill if your team can follow up. After 6, just run in there by the river, throw yourself at them and press R. Finish them off with your tears and if possible leave a kill for the adc

Ganking as Pantheon

Pantheon early game has everything that amumu has except a gapcloser. He does have a short gapcloser, which is his stun, but if the enemy is out of range you're screwed. Basicly the same principle applies here, run by the open gaps and try to combo. Q -> W -> E -> Q is the best combo for a gank, provided you have enough mana. If not, Q -> W -> Basic attack and Q again (You'll want your laner to be doing damage aswell , and save a Q to prevent the enemy from surviving at 10 hp, if your laner can't finish him off) Post 6 your ganks are unbelievably easy. At this point you probabbly have boots (Extra points for Mobility Boots) and you can do the aforementioned rather easily. But you also have your ultimate. Warn your team you're engaging, and where you're landing, and make sure they engage during your cast time. If the enemy backs he's gonna be crushed by your ultimate (You shouldn't ult into someone, but rather ult where they're going to be). If he doesn't back, it's still a 2v1 situation, and he took extra damage for keeping fighting (which will mean that you can kill him even easier). As Pantheon if you do take the Chilling Smite you can also slow an enemy which is incredibly useful (even if it doesn't seem so). Just don't smite while he's stunned, that's wasting your slow on someone that can't move.

Routes Both of those junglers do need mana. As such your best start is

  • Gromp (Smite) -> Blue -> Wolves -> Raptor (Smite) -> Base - > Red -> Gank Top / Gank Mid Alternatively
  • Blue - > Wolves (Smite) -> Raptors - > Red (Smite) -> Gank Top/Mid

Those Are the best starts, however I wouldn't recommend the second one. The first start allows you to reach level 3 in the best possible way. You get extra damage from the gromp and the ntake a blue buff. Take wolves for the experience. Once you take the Raptors not only you have vision denial but you'll reach level 3 (which allows you for your first decent combo). You go into base and buy the upgrade along with some pots. Do the red and gank. Use the potions to make sure you gank at high health.

The Second start is worse because you can't deny vision. Smiting the Blue Buff is a huge waste, so save your smite. You take the Blue and go to wolves. You probabbly won't be able to solo the Wolves so you'll have to smite them (if not save for raptors). Go straight to the raptors and clear them (And you'll hit level 3). Take the Red Buff and Smite it (It will heal you) and you gank a lane fairly high on health. However you might not have as much health as the first method, you're susceptible to be counterjungled at the red buff (Care for Rengar, Shaco and Warwick) and you won't have access to the Smite upgrades

Note: For the jungle routes you can also take the scuttle crab after finishing your initial clear for more health (If you have Lifesteal or Spellvamp), gold and vision. However, beware that the enemy jungler may have had the same idea.

| improve this answer | |
  • Starting without blue will screw you completly on both those champions, hence why I didn't mention other routes as they're mostly unviable unless you're very experienced with your champions and will definently gank at level 2 (You need your laner to Provide extra cc which is rare at level 2) – Oak Mar 22 '15 at 20:13
  • Wow, incredibly detailed, thanks!! I know about the mana hunger of my dear two friends, although I suffer it far more with Pantheon, as maybe I haven't learned not to spam my abilities and save mana yet... – DarJul Mar 24 '15 at 12:01
  • 1
    You can easily clear with just the W which spends 8 mana per second, pantheon has to spam everything if he wants a fast clear =) – Oak Mar 24 '15 at 14:37

I know this won't work with Pantheon/Amumu but other alternative routes might be helpful. I do this on people like Rammus/Zac. Essentially champions without a heavy need for mana.

I start Gromp. From here I will skip blue and do wolves. After this you can do red and still have more health than normal after smiting it. This lets you do a level 3 gank right away with plenty of health to spare. (With Zac, I clear so fast that I do Gromp, Wolves, Chickens, and then Red)

This route obviously doesn't work well for Pantheon/Amumu since they are both so mana hungry, but it could be applied to a wider range of junglers than I mentioned as well as long as they meet the low mana criteria.

| improve this answer | |
  • 1
    @DarJul I actually use the smite on red a lot in order to make sure I'm healthy. That smite on that buff for the HP is extremely helpful. I do smite the chickens a lot later, but first run not normally. It makes the gank riskier. A lot of people don't have good wards by then anyways. If you can watch the map while you jungle, you can usually figure out where they put them. – dphil Mar 24 '15 at 14:50
  • 1
    @DarJul I like to keep the warding trinket. I'll usually use it to put deeper wards in the enemy jungle so that I know where they are. I always upgrade it ASAP as well because it's essentially a mini sight stone. I find that more beneficial in most cases than the red upgrade. I figure between the pinks I get and the chicken smite I'm pretty good on clearing their wards. – dphil Mar 24 '15 at 15:47
  • 1
    However if you're a tank jungler (or lee sin) you do get more out of building a sighstone and then sweeping lens (clearing 1 ward every 90 seconds is beat by 2 or more =) ) – Oak Mar 24 '15 at 17:14
  • 1
    @DarJul Lee Sin used to be good for sightstone since he could ward jump. I would never build sightstone on him or other junglers anymore now. I'd much rather just upgradet he ward trinket. It's 550 less gold and it's almost as good without taking up an item slot. – dphil Apr 6 '15 at 22:38
  • 1
    @DarJul The reason though that tank junglers and lee sin can get it though, is that other junglers need the gold for items. Tank junglers typically don't need as much gold to be useful to their team and so the sightstone burn isn't as bad. – dphil Apr 6 '15 at 22:39

You win games by forcing enemies into paths they have only bad decisions and no counter or way to come back. Ganking at right time at right place is one way to archive that.

Typical low skilled jungle start looks like:

  • Frog(Smite with lane help) + Blue + Wolves
  • Frog(Smite with lane help) + Blue + Recall
  • Frog(Smite with lane help) + Blue + River

Typical ways to mess with enemy jungle

  • Take their Golem + Red or just Red.
  • Kill them at wolves.
  • Steal blue and possibly kill them.
  • Do early dragon.
| improve this answer | |

Since pretty much everything has been said, remember that with some champs red buff can overall GIVE you health (shaco, warwick) because of smite bonus, so doing it while already damaged with said champs can help.

Also, the crab gives health and lots of XP so it's good too.

| improve this answer | |
  • I've noticed after clearing a certain camp I get a bit of health without any apparent reason, no relation to smiting or jungle items that I know of either. Which monster is it? I don't know which one you refer with "the crab" haha, the Gromp (big purple toad)? The krugs (two grey turtle like things)? I got here in season 5 so maybe crab is what previous monsters were called... Thanks =) – DarJul Mar 31 '15 at 17:14
  • 1
    @DarJul actually, all the large jungle monsters give health on kill, but the golems (krugs, yup) and gromp give more. cheers :) – aethyr Apr 2 '15 at 21:11

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.