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In a video I saw a long time ago, I saw Popo and Nana (Ice Climbers) grab an enemy, and infinitely hit them. The other player was unable to escape, and had to sit there watching as his damage racked up. The Ice Climbers then Up Threw him off the stage for a KO. How do I replicate this and use it to my advantage?

If I remember correctly, the video I watched was Melee at a tournament.

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  • I feel so cruel for wanting to know how to do this after learning more about it... – Shadow Z. Mar 24 '15 at 17:27
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This technique is known as Wobbling. That's because of Wobbles, a professional player who was an Ice Climbers main.

Overview

Wobbling begins with a grab by Popo. Following this, the Ice Climbers player must use one of many methods to desynch the Ice Climbers, and have Popo pummel while Nana forward tilts or down tilts. If done correctly, Popo and Nana will hit the enemy repeatedly in an alternating rhythm while the enemy cannot escape. This technique can inflict significant damage, and can lead to a KO if Nana performs a forward smash after sufficient damage has been inflicted.

In addition to standard Wobbling, a variation called Blizzobbling can also be performed, where Nana instead uses Blizzard to attack opponents instead of using a tilt. Like Wobbling, it is also inescapable.

Wobbling works by the existence of a mechanics exploit in Melee. When an opponent is grabbed, they cannot mash out of the grab if the character grabbing them is performing an attack. This is the basis behind how pummeling works; opponents cannot mash out when a pummel connects, but pummels are not fast enough to stop them from escaping in-between them. However, Popo and Nana are treated as the same character when attacking. Thus, players can exploit desynching to force them to attack in an alternating manner that does not allow enough time for any character to escape from the grab; the delay between the pummel and the tilt is miniscule if not nonexistent, and is humanly impossible to escape from.

TL;DR

You perform a grab as Popo and desync Nana by using some variation of a tilt (there are many ways to desync the Ice Climbers). You can then hit the enemy in such a way where they cannot tilt out of your grab.

Resources

A great video on the technique can be found here: SSBM Ice Climbers Wobble

You can learn more about Wobbling here: Wiki - Wobbling

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  • I've never heard it called Wobbling before, but I have had it done to me, which was not fun. – Brian Mar 24 '15 at 16:08
  • @Brian Yeah it's not fun. Some tournaments ban Ice Climbers because of Wobbling. It's always a hot topic in most SSB forums. – FoxMcCloud Mar 24 '15 at 16:12
  • So, if I grab the enemy, then use a tilt to desync it, I can begin "Wobbling?" – Shadow Z. Mar 24 '15 at 16:18
  • @ShadowZ. You would have to have Nana in the correct spot (not flying through the air or dead and able to attack) so she can desync from Popo. But yes, that's essentially the gist of it. You can watch the video I included in the answer for a real demo. – FoxMcCloud Mar 24 '15 at 16:28

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