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I'd like to create a scenario where there is space station debris scattered in an area within a 0.5km radius for at least an in-game hour or so. The space station is has one center structural part, and this is the part I'd like to blow up. How can I make it explode?

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    Anything you do to make it disintigrate will spread the debris further and further as time goes on. There's no way to contain it within a half kilometer. – Frank Mar 25 '15 at 12:54
  • @Frank, I know that, I'd just like it to be within the 0.5km radius for period of time. – Ethan Bierlein Mar 25 '15 at 13:04
  • What part is the structural part? (fuel tank, girder, etc.) – SaintWacko Mar 25 '15 at 13:09
  • And how do you feel about mods? If you're willing to use one mod, I can give you a very easy way to do this – SaintWacko Mar 25 '15 at 13:16
  • @SaintWacko The part is an empty Mobile Processing Lab, and yes, I'm willing to use mods if it requires it. – Ethan Bierlein Mar 25 '15 at 14:30
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If you would like to do it without mods, you can use the Whack A Kerbal in the debug menu. Open the Debug Menu by pressing Alt+F12. Then select the "Show Whack A Kerbal" option. Fire the object by pressing the Middle Mouse Button. I would recommend quicksaving before doing this, in case you miss the intended target.

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    You may or may not mean Alt+F12. – EnragedTanker Mar 25 '15 at 14:55
  • I fixed that, it was a typo, haha. – Josh Mar 25 '15 at 14:56
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    Oh. This is the best option. I was going to suggest using the explosives from KIS to blow up the core, but this is a much better idea. I completely forgot about Whack-A-Kerbal. I'd recommend, when you use it, to set the speed and mass to maximum, and size to minimum. This makes it easier to target a single part. – SaintWacko Mar 25 '15 at 15:01
  • @SaintWacko I looked at that option too, but since I've never used it before, I decided to stay away from it. – Josh Mar 25 '15 at 15:05
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    In case there are readers who are not aware of every single mod ever made: What @SaintWacko meant with "KIS" is the mod "Kerbal Inventory System" – Philipp Mar 28 '15 at 15:05

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