In the first dungeon, I've come across an area full of traps that will kill me if I step on them, and it's problematic in many different ways.
- My characters detect the traps, but if I click beyond the area, they'll happily walk directly over the trapped floor, which really should be considered a bug in the pathfinding code. (If you can see the trap, obviously you're not going to step on it!)
- One of my party members is a rogue with the Mechanics skill, which should be usable to perform a Disarm Trap action. When I point the cursor over a trap, it changes to a trap icon, but clicking just causes him to go step on the trap instead of trying to disarm it. If there's a way to disarm the trap, it's not obvious in the UI.
- Trying to click precisely to walk through the trapped area without actually stepping on the traps doesn't work; they walk off to the side and get killed.
- Even when my character doesn't get killed by veering off a precise course, the rest of the party will happily follow behind and trigger the traps like bumbling idiots. There really should be a "solo mode" command somewhere, but for the life of me I can't find how to activate it.
This is right there in the first dungeon, so I can only assume it's supposed to be simple, but I just can't figure out what it is I'm supposed to do to get through this trapped section. What am I missing?