It's my first time trying to setup a CS:GO competitive server. I rented a server from gameservers.com and uploaded the Multi1v1 plugin on it (https://github.com/splewis/csgo-multi-1v1).
The README for the plugin isn't super detailed, but I figured out how to get most of it working. I made a Workshop collection of
am_* maps (http://steamcommunity.com/sharedfiles/filedetails/?id=416015088) and set the command line settings to use it.
After a server restart everything seemed to work fine, but checking the server after a few hours I see that the map mysteriously changed to
cs_office and can't figure out why.
I want to setup the stats system and web interface as well, but for now I just want to make sure I got everything else right. I also don't know what's the best source to RTFM for this.
Edit: I added the nominate and RTV plugins and I see that the available maps to choose from are actually from the active duty map pool rather than my Workshop collection. Is this because of the maps_list file?
Edit 2: I've looked around for other threads on the same problem (didn't find anything on stack-exchange sites. So far I've:
- removed maplist.txt, mapcycle.txt, subscribed_collections_ids.txt and subscribed_file_ids.txt
- disabled nextmap.smx which apparently can cause problems
I'm now in the process of actually removing the active duty maps from the server, since rockthevote.smx seems to be reading them straight from the source. I'm not actually sure how to test that the auto map change won't change to one of the active duty maps again though unless I idle for 30 minutes on the server, any ideas on how to better test this?