After playing Kerbal Space Program way too much. I added the mod "Near Future Propulsion" along with the axillary near future mods.

Near Future Propulsion

But now, mid-career it looks like the nuclear engine (everyone's go-to engine) is totally nerfed and useless.

My question is: does Near Future make the game easier late game? Are there good engines coming? Or did NFP just nerf everything?

  • I have not used this mod yet, but I assume you mean the stock nuclear engine was nerfed? – Josh Mar 31 '15 at 13:03
  • @Josh Yes, I'm talking about the stock nuclear engine. What was the second best engine in the game. And is now totally nerfed. – Coomie Apr 1 '15 at 1:14
  • 2
    @Coomie define "second best". Every engine has its pros and cons and is useful for different situations. The LV-N is and always was a niche engine with really bad thrust-to-weight ratio and really good fuel efficiency. That makes it great for interplanetary transfer burns but quite useless when you need to accelerate quickly, like starts and landings. – Philipp Apr 4 '15 at 13:24
  • @Philipp Sure each engine has it's benefits but after the initial heavy lift (which can be done with almost anything) there are only 2 engines you'll ever need: the Rockmax 48-7S and the LV-N. The LV-N (nuclear) for interplanetary/orbital insertion burns, and the 48-7S for dropships. In a pinch the 48-7S can be used for interplanetary burns where the LV-N shouldn't be used in dropships because of it's massive weight. That makes the LV-N possibly the 2nd best engine in the game IMHO. – Coomie Apr 8 '15 at 2:10
  • When people complain about the performance of the nuclear engine, it usually turns out that they're using standard LF/O fuel tanks, and have forgotten to remove the oxidizer. Is this the case in your situation? – Mark Jul 3 at 1:53

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