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In TF2, I have noticed that some classes have special abilities. For example:

  • Scouts can double jump
  • Spys can cloak
  • Pyros can air puff.

Now I know this is a pretty basic question, but what are all the special abilities of each class?

I know there may be multiple abilites for some classes, so could you please list them all.

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  • Soldiers can rocket jump?
    – aytimothy
    Commented Apr 18, 2015 at 8:00
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    @aytimothy Not a special ability. Anybody can rocket jump in the specific circumstance where an enemy soldier fires a rocket at their feet, and the crouch and jump with the correct timing.
    – Schism
    Commented Apr 18, 2015 at 17:00

2 Answers 2

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It's sometimes difficult to define what would count as special abilities, rather than weapon traits, but I'll give it a go.

Scout:

  • Double jump
  • Highest move speed
  • Fast but weak melee attack
  • Low Health

Soldier:

  • Rocket jumping
  • Slow speed
  • High health

Pyro:

  • Immune to afterburn
  • Most flamethrowers can airblast enemies/projectiles
  • Many weapons set enemies on fire and/or are effective against burning enemies

Demoman:

  • Sticky jumping (and, less common, grenade jumping)
  • Can leave stickybombs and detonate them later
  • Massive burst damage potential
  • Slow reload
  • Can swap out one or both of his ranged weapons to become stronger at melee - known as a demoknight

Heavy:

  • Highest health of any class
  • Slowest speed
  • Miniguns require spinning up, making Heavy even slower

Engineer:

  • Can build a sentry, which fires on enemies**
  • Can build a dispenser, which heals and resupplies allies**
  • Can build teleporters, which instantly send teammates** from on loaction to another
  • Can repair and upgrade any building, even ones built by other teammates
  • Low health

Medic:

  • Can heal allies**
  • Builds ubercharge by healing
  • Natural health regeneration
  • Slightly faster than most classes

Sniper:

  • Sniper rifles have no damage falloff
  • Sniper rifles do not randomly crit and always crit on headshots
  • Sniper rifles charge while zoomed in and deal more damage the longer they are zoomed in.
  • A fully charged headshot deals 450 damage and will one-shot almost anything
  • Low health

Spy:

  • Can disguise as enemies or teammates
  • Can use cloak to become invisible
  • Attacks from behind with a knife will always one-hit kill
  • Low health

** Teammates and allies can also mean disguised spies on the enemy team

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  • This was exactly what I was looking for. Thankyou. Commented Apr 18, 2015 at 22:33
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Scout: Double Jump
Soldier: Rocket Jump
Pyro: Airblast
Demoman: Charge/Sticky jump
Heavy: Sandvich dropping/minigun spinning
Engineer: Building
Medic: Ubercharge
Sniper: Scope/zoom/head criticals
Spy: Disguise/Cloak/Instant backstab kills

These are the main ones.

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