When killing a player with an arrow, it will come with different death messages depending on who or what shot the arrow:
Dispenser:[player] was shot by arrow
Player/Mob:[player] was shot by [player/mob]
Player/Mob w/ Renamed Bow:[player] was shot by [player/mob] using [bow name]
When a player kills another player in this method, there are events that are triggered such as the killing player's kill count will increase, or when a skeleton's arrow kills a creeper the creeper drops a music disk.
Is there any way to summon arrows that are shot by a player or mob? There is no nbt tag ownerName for arrows, only for thrown ender pearls, snowballs, exp bottle, and potions. If so, how is the shooter stored?
I can simulate the effects of a player/mob shot arrow, i want to know if i could create arrows that straight up is a player/mob shot arrow.