1

I want to set a Command Block that is hidden so when the player activates it by a button it'll give them an enchanted item based off their input. (the first part of a greater system)

so far I can use /give @p iron_sword 1 0 {ench:[{id:16,lvl:10}]} to give an Iron Sword with a Level 10 Sharpness Enchantment.

What I want to do is alter the above command so iron_sword, 16 and 10 can be inputted by the player (who will have a guide), so when the player activates the command block from a button they'll be asked to input these values. however when I google search minecraft command block player input i'm either getting "player input" as in the interface of the command block you create the commands or using /testfor

So how can I alter the command above so the player is asked to input the values?

NOTE: this is for 1.7.10

  • This can be done with /trigger in 1.8, or any 1.8 snapshot after and including 14w06a – ModDL Apr 23 '15 at 23:41
  • I think there is a way, but it would be 1.8 only. – angussidney Apr 24 '15 at 23:13
-1

An exemple of trigger use:

scoreboard objectives add question trigger
scoreboard players enable @a question
/tellraw @a ["",{"text":"Do you think it will help you ? ","color":"gold","bold":"true"},{"text":"Yes","color":"green","bold":"true","clickEvent":{"action":"run_command","value":"/trigger question set 1"}},{"text":" ","color":"none","bold":"false"},{"text":"No","color":"red","bold":"true","clickEvent":{"action":"run_command","value":"/trigger question set 2"}}]
execute @a[score_question=1] ~ ~ ~ tell @p You answered Yes
execute @a[score_question_min=2] ~ ~ ~ tell @p You answered No
  • 3
    OP said he's using 1.7.10. – MadMrCrazy Nov 9 '15 at 6:46

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.